gpu: add RenderPipeline.Descriptor
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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3 changed files with 19 additions and 10 deletions
10
gpu/src/TODO
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gpu/src/TODO
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@ -57,16 +57,6 @@ typedef struct WGPUDawnTogglesDeviceDescriptor {
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typedef struct WGPURenderPipelineDescriptor {
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WGPUChainedStruct const * nextInChain;
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char const * label;
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WGPUPipelineLayout layout;
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WGPUVertexState vertex;
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WGPUPrimitiveState primitive;
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WGPUDepthStencilState const * depthStencil;
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WGPUMultisampleState multisample;
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WGPUFragmentState const * fragment;
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} WGPURenderPipelineDescriptor;
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