gpu: implement Buffer.mapAsync

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-03-15 11:53:31 -07:00 committed by Stephen Gutekanst
parent 3ffc1ca5d8
commit 77b2210587
4 changed files with 67 additions and 13 deletions

View file

@ -14,8 +14,14 @@ pub const VTable = struct {
// TODO: // TODO:
// WGPU_EXPORT void const * wgpuBufferGetConstMappedRange(WGPUBuffer buffer, size_t offset, size_t size); // WGPU_EXPORT void const * wgpuBufferGetConstMappedRange(WGPUBuffer buffer, size_t offset, size_t size);
// WGPU_EXPORT void * wgpuBufferGetMappedRange(WGPUBuffer buffer, size_t offset, size_t size); // WGPU_EXPORT void * wgpuBufferGetMappedRange(WGPUBuffer buffer, size_t offset, size_t size);
// WGPU_EXPORT void wgpuBufferMapAsync(WGPUBuffer buffer, WGPUMapModeFlags mode, size_t offset, size_t size, WGPUBufferMapCallback callback, void * userdata);
setLabel: fn (ptr: *anyopaque, label: [:0]const u8) void, setLabel: fn (ptr: *anyopaque, label: [:0]const u8) void,
mapAsync: fn (
ptr: *anyopaque,
mode: MapMode,
offset: usize,
size: usize,
callback: *MapCallback,
) void,
unmap: fn (ptr: *anyopaque) void, unmap: fn (ptr: *anyopaque) void,
}; };
@ -35,6 +41,38 @@ pub inline fn setLabel(buf: Buffer, label: [:0]const u8) void {
buf.vtable.setLabel(buf.ptr, label); buf.vtable.setLabel(buf.ptr, label);
} }
pub inline fn mapAsync(
buf: Buffer,
mode: MapMode,
offset: usize,
size: usize,
callback: *MapCallback,
) void {
buf.vtable.mapAsync(buf.ptr, mode, offset, size, callback);
}
pub const MapCallback = struct {
type_erased_ctx: *anyopaque,
type_erased_callback: fn (ctx: *anyopaque, status: MapAsyncStatus) callconv(.Inline) void,
pub fn init(
comptime Context: type,
ctx: *Context,
comptime callback: fn (ctx: *Context, status: MapAsyncStatus) void,
) MapCallback {
const erased = (struct {
pub inline fn erased(type_erased_ctx: *anyopaque, status: MapAsyncStatus) void {
callback(@ptrCast(*Context, @alignCast(@alignOf(*Context), type_erased_ctx)), status);
}
}).erased;
return .{
.type_erased_ctx = ctx,
.type_erased_callback = erased,
};
}
};
pub inline fn unmap(buf: Buffer) void { pub inline fn unmap(buf: Buffer) void {
buf.vtable.unmap(buf.ptr); buf.vtable.unmap(buf.ptr);
} }
@ -68,6 +106,12 @@ pub const MapAsyncStatus = enum(u32) {
unmapped_before_callback = 0x00000005, unmapped_before_callback = 0x00000005,
}; };
pub const MapMode = enum(u32) {
none = 0x00000000,
read = 0x00000001,
write = 0x00000002,
};
test "syntax" { test "syntax" {
_ = VTable; _ = VTable;
_ = reference; _ = reference;
@ -78,4 +122,5 @@ test "syntax" {
_ = BindingType; _ = BindingType;
_ = BindingLayout; _ = BindingLayout;
_ = MapAsyncStatus; _ = MapAsyncStatus;
_ = MapMode;
} }

View file

@ -514,18 +514,18 @@ const queue_vtable = Queue.VTable{
// to remove it instead" // to remove it instead"
const signal_value: u64 = 0; const signal_value: u64 = 0;
const callback = (struct { const cCallback = (struct {
pub fn callback(status: c.WGPUQueueWorkDoneStatus, userdata: ?*anyopaque) callconv(.C) void { pub fn cCallback(status: c.WGPUQueueWorkDoneStatus, userdata: ?*anyopaque) callconv(.C) void {
const callback_info = @ptrCast(*Queue.WorkDoneCallback, @alignCast(@alignOf(*Queue.WorkDoneCallback), userdata)); const callback_info = @ptrCast(*Queue.WorkDoneCallback, @alignCast(@alignOf(*Queue.WorkDoneCallback), userdata));
callback_info.type_erased_callback( callback_info.type_erased_callback(
callback_info.type_erased_ctx, callback_info.type_erased_ctx,
@intToEnum(Queue.WorkDoneStatus, status), @intToEnum(Queue.WorkDoneStatus, status),
); );
} }
}).callback; }).cCallback;
var mut_on_submitted_work_done = on_submitted_work_done; var mut_on_submitted_work_done = on_submitted_work_done;
c.wgpuQueueOnSubmittedWorkDone(wgpu_queue, signal_value, callback, &mut_on_submitted_work_done); c.wgpuQueueOnSubmittedWorkDone(wgpu_queue, signal_value, cCallback, &mut_on_submitted_work_done);
} }
var few_commands: [16]c.WGPUCommandBuffer = undefined; var few_commands: [16]c.WGPUCommandBuffer = undefined;
@ -971,6 +971,23 @@ const buffer_vtable = Buffer.VTable{
c.wgpuBufferDestroy(@ptrCast(c.WGPUBuffer, ptr)); c.wgpuBufferDestroy(@ptrCast(c.WGPUBuffer, ptr));
} }
}).destroy, }).destroy,
.mapAsync = (struct {
pub fn mapAsync(
ptr: *anyopaque,
mode: Buffer.MapMode,
offset: usize,
size: usize,
callback: *Buffer.MapCallback,
) void {
const cCallback = (struct {
pub fn cCallback(status: c.WGPUBufferMapAsyncStatus, userdata: ?*anyopaque) callconv(.C) void {
const callback_info = @ptrCast(*Buffer.MapCallback, @alignCast(@alignOf(*Buffer.MapCallback), userdata.?));
callback_info.type_erased_callback(callback_info.type_erased_ctx, @intToEnum(Buffer.MapAsyncStatus, status));
}
}).cCallback;
c.wgpuBufferMapAsync(@ptrCast(c.WGPUBuffer, ptr), @enumToInt(mode), offset, size, cCallback, callback);
}
}).mapAsync,
.unmap = (struct { .unmap = (struct {
pub fn unmap(ptr: *anyopaque) void { pub fn unmap(ptr: *anyopaque) void {
c.wgpuBufferUnmap(@ptrCast(c.WGPUBuffer, ptr)); c.wgpuBufferUnmap(@ptrCast(c.WGPUBuffer, ptr));

View file

@ -265,12 +265,6 @@ pub const ColorWriteMask = enum(u32) {
all = 0x0000000F, all = 0x0000000F,
}; };
pub const MapMode = enum(u32) {
none = 0x00000000,
read = 0x00000001,
write = 0x00000002,
};
pub const ShaderStage = enum(u32) { pub const ShaderStage = enum(u32) {
none = 0x00000000, none = 0x00000000,
vertex = 0x00000001, vertex = 0x00000001,
@ -315,6 +309,5 @@ test "syntax" {
_ = VertexStepMode; _ = VertexStepMode;
_ = BufferUsage; _ = BufferUsage;
_ = ColorWriteMask; _ = ColorWriteMask;
_ = MapMode;
_ = ShaderStage; _ = ShaderStage;
} }

View file

@ -145,7 +145,6 @@ pub const VertexFormat = @import("enums.zig").VertexFormat;
pub const VertexStepMode = @import("enums.zig").VertexStepMode; pub const VertexStepMode = @import("enums.zig").VertexStepMode;
pub const BufferUsage = @import("enums.zig").BufferUsage; pub const BufferUsage = @import("enums.zig").BufferUsage;
pub const ColorWriteMask = @import("enums.zig").ColorWriteMask; pub const ColorWriteMask = @import("enums.zig").ColorWriteMask;
pub const MapMode = @import("enums.zig").MapMode;
pub const ShaderStage = @import("enums.zig").ShaderStage; pub const ShaderStage = @import("enums.zig").ShaderStage;
// Constants // Constants