gpu: implement Dawn renderPassEncoderPushDebugGroup
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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1 changed files with 4 additions and 3 deletions
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@ -948,9 +948,10 @@ pub const Interface = gpu.Interface(struct {
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}
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pub inline fn renderPassEncoderPushDebugGroup(render_pass_encoder: *gpu.RenderPassEncoder, group_label: [*:0]const u8) void {
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_ = render_pass_encoder;
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_ = group_label;
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unreachable;
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procs.renderPassEncoderPushDebugGroup.?(
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@ptrCast(c.WGPURenderPassEncoder, render_pass_encoder),
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group_label,
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);
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}
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pub inline fn renderPassEncoderSetBindGroup(render_pass_encoder: *gpu.RenderPassEncoder, group_index: u32, group: *gpu.BindGroup, dynamic_offset_count: u32, dynamic_offsets: ?[*]const u32) void {
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