diff --git a/src/gfx2d/Sprite2D.zig b/src/gfx2d/Sprite2D.zig index 7cf92110..b7fe23fa 100644 --- a/src/gfx2d/Sprite2D.zig +++ b/src/gfx2d/Sprite2D.zig @@ -180,7 +180,7 @@ pub fn tick(adapter: anytype) !void { const device = mach.state().device; // Begin our render pass - const back_buffer_view = core.swapChain().getCurrentTextureView(); + const back_buffer_view = core.swapChain().getCurrentTextureView().?; const color_attachment = gpu.RenderPassColorAttachment{ .view = back_buffer_view, .clear_value = gpu.Color{ .r = 1.0, .g = 1.0, .b = 1.0, .a = 1.0 },