gpu: add BackendType enum

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-07-10 21:31:10 -07:00 committed by Stephen Gutekanst
parent 8ca3d666a3
commit 78685c19a0
2 changed files with 24 additions and 12 deletions

View file

@ -1,17 +1,5 @@
typedef uint32_t WGPUFlags;
typedef enum WGPUBackendType {
WGPUBackendType_Null = 0x00000000,
WGPUBackendType_WebGPU = 0x00000001,
WGPUBackendType_D3D11 = 0x00000002,
WGPUBackendType_D3D12 = 0x00000003,
WGPUBackendType_Metal = 0x00000004,
WGPUBackendType_Vulkan = 0x00000005,
WGPUBackendType_OpenGL = 0x00000006,
WGPUBackendType_OpenGLES = 0x00000007,
WGPUBackendType_Force32 = 0x7FFFFFFF
} WGPUBackendType;
typedef enum WGPUBlendFactor {
WGPUBlendFactor_Zero = 0x00000000,
WGPUBlendFactor_One = 0x00000001,

View file

@ -2,3 +2,27 @@ pub const AlphaMode = enum(u32) {
premultiplied = 0x00000000,
unpremultiplied = 0x00000001,
};
pub const BackendType = enum(u32) {
nul,
webgpu,
d3d11,
d3d12,
metal,
vulkan,
opengl,
opengles,
};
pub fn backendTypeName(t: BackendType) []const u8 {
return switch (t) {
.nul => "Null",
.webgpu => "WebGPU",
.d3d11 => "D3D11",
.d3d12 => "D3D12",
.metal => "Metal",
.vulkan => "Vulkan",
.opengl => "OpenGL",
.opengles => "OpenGLES",
};
}