gpu: add BackendType enum
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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8ca3d666a3
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78685c19a0
2 changed files with 24 additions and 12 deletions
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@ -1,17 +1,5 @@
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typedef uint32_t WGPUFlags;
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typedef enum WGPUBackendType {
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WGPUBackendType_Null = 0x00000000,
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WGPUBackendType_WebGPU = 0x00000001,
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WGPUBackendType_D3D11 = 0x00000002,
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WGPUBackendType_D3D12 = 0x00000003,
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WGPUBackendType_Metal = 0x00000004,
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WGPUBackendType_Vulkan = 0x00000005,
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WGPUBackendType_OpenGL = 0x00000006,
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WGPUBackendType_OpenGLES = 0x00000007,
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WGPUBackendType_Force32 = 0x7FFFFFFF
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} WGPUBackendType;
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typedef enum WGPUBlendFactor {
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WGPUBlendFactor_Zero = 0x00000000,
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WGPUBlendFactor_One = 0x00000001,
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@ -2,3 +2,27 @@ pub const AlphaMode = enum(u32) {
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premultiplied = 0x00000000,
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unpremultiplied = 0x00000001,
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};
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pub const BackendType = enum(u32) {
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nul,
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webgpu,
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d3d11,
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d3d12,
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metal,
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vulkan,
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opengl,
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opengles,
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};
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pub fn backendTypeName(t: BackendType) []const u8 {
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return switch (t) {
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.nul => "Null",
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.webgpu => "WebGPU",
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.d3d11 => "D3D11",
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.d3d12 => "D3D12",
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.metal => "Metal",
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.vulkan => "Vulkan",
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.opengl => "OpenGL",
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.opengles => "OpenGLES",
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};
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}
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