From 786d0d50b171f15d62169a14cbcb5353604b9dd0 Mon Sep 17 00:00:00 2001 From: Stephen Gutekanst Date: Tue, 7 May 2024 22:42:22 -0700 Subject: [PATCH] examples: glyphs: slightly improve release() logic Signed-off-by: Stephen Gutekanst --- examples/glyphs/App.zig | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/examples/glyphs/App.zig b/examples/glyphs/App.zig index 83c14bc8..ae78b142 100644 --- a/examples/glyphs/App.zig +++ b/examples/glyphs/App.zig @@ -241,8 +241,8 @@ fn endFrame(game: *Mod, core: *mach.Core.Mod) !void { game.state().frame_render_pass.end(); const label = @tagName(name) ++ ".endFrame"; var command = game.state().frame_encoder.finish(&.{ .label = label }); - defer command.release(); core.state().queue.submit(&[_]*gpu.CommandBuffer{command}); + command.release(); game.state().frame_encoder.release(); game.state().frame_render_pass.release();