gpu: enable void callback contexts
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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1717c684de
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9 changed files with 46 additions and 48 deletions
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@ -83,17 +83,17 @@ pub const WorkDoneCallback = struct {
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pub fn init(
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comptime Context: type,
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ctx: *Context,
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comptime callback: fn (ctx: *Context, status: WorkDoneStatus) void,
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ctx: Context,
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comptime callback: fn (ctx: Context, status: WorkDoneStatus) void,
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) WorkDoneCallback {
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const erased = (struct {
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pub inline fn erased(type_erased_ctx: *anyopaque, status: WorkDoneStatus) void {
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callback(@ptrCast(*Context, @alignCast(@alignOf(*Context), type_erased_ctx)), status);
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callback(if (Context == void) {} else @ptrCast(Context, @alignCast(@alignOf(Context), type_erased_ctx)), status);
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}
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}).erased;
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return .{
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.type_erased_ctx = ctx,
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.type_erased_ctx = if (Context == void) undefined else ctx,
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.type_erased_callback = erased,
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};
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}
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