{gfx,examples}: use core.state().device

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2024-04-21 21:19:33 -07:00 committed by Stephen Gutekanst
parent bffc668005
commit 79dccb4d73
6 changed files with 16 additions and 22 deletions

View file

@ -42,10 +42,7 @@ pub const local_events = .{
.end_frame = .{ .handler = endFrame },
};
fn init(
glyphs: *Glyphs.Mod,
game: *Mod,
) !void {
fn init(glyphs: *Glyphs.Mod, game: *Mod) !void {
// Prepare which glyphs we will render
glyphs.send(.init, .{});
glyphs.send(.prepare, .{&[_]u21{ '?', '!', 'a', 'b', '#', '@', '%', '$', '&', '^', '*', '+', '=', '<', '>', '/', ':', ';', 'Q', '~' }});
@ -203,7 +200,7 @@ fn tick(
// Create a command encoder for this frame
const label = @tagName(name) ++ ".tick";
game.state().frame_encoder = mach.core.device.createCommandEncoder(&.{ .label = label });
game.state().frame_encoder = core.state().device.createCommandEncoder(&.{ .label = label });
// Grab the back buffer of the swapchain
const back_buffer_view = mach.core.swap_chain.getCurrentTextureView().?;
@ -218,7 +215,7 @@ fn tick(
.store_op = .store,
}};
// TODO: can we eliminate this assignment
game.state().frame_encoder = mach.core.device.createCommandEncoder(&.{ .label = label });
game.state().frame_encoder = core.state().device.createCommandEncoder(&.{ .label = label });
game.state().frame_render_pass = game.state().frame_encoder.beginRenderPass(&gpu.RenderPassDescriptor.init(.{
.label = label,
.color_attachments = &color_attachments,