gpu: add dawn.TextureInternalUsageDescriptor
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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2 changed files with 7 additions and 5 deletions
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@ -1,8 +1,3 @@
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typedef struct WGPUDawnTextureInternalUsageDescriptor {
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WGPUChainedStruct chain;
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WGPUTextureUsageFlags internalUsage;
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} WGPUDawnTextureInternalUsageDescriptor;
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typedef struct WGPUDawnTogglesDeviceDescriptor {
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typedef struct WGPUDawnTogglesDeviceDescriptor {
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WGPUChainedStruct chain;
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WGPUChainedStruct chain;
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uint32_t forceEnabledTogglesCount;
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uint32_t forceEnabledTogglesCount;
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@ -1,4 +1,5 @@
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const ChainedStruct = @import("types.zig").ChainedStruct;
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const ChainedStruct = @import("types.zig").ChainedStruct;
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const Texture = @import("texture.zig").Texture;
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pub const CacheDeviceDescriptor = struct {
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pub const CacheDeviceDescriptor = struct {
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// TODO: file an issue on Dawn: why not named nextInChain?
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// TODO: file an issue on Dawn: why not named nextInChain?
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@ -18,3 +19,9 @@ pub const InstanceDescriptor = extern struct {
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additional_runtime_search_paths_count: u32,
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additional_runtime_search_paths_count: u32,
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additional_runtime_search_paths: [*]const u8,
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additional_runtime_search_paths: [*]const u8,
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};
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};
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pub const TextureInternalUsageDescriptor = extern struct {
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// TODO: file an issue on Dawn: why not named nextInChain?
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chain: ChainedStruct,
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internal_usage: Texture.UsageFlags,
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};
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