Audio: do not use event arguments
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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2 changed files with 14 additions and 7 deletions
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@ -25,6 +25,7 @@ pub const Mod = mach.Mod(@This());
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pub const events = .{
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.init = .{ .handler = init },
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.after_init = .{ .handler = afterInit },
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.deinit = .{ .handler = deinit },
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.tick = .{ .handler = tick },
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.audio_state_change = .{ .handler = audioStateChange },
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@ -37,9 +38,8 @@ pub const components = .{
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ghost_key_mode: bool = false,
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fn init(core: *mach.Core.Mod, audio: *mach.Audio.Mod, app: *Mod) void {
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// Initialize audio module, telling it to send our module's .audio_state_change event when an
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// entity's sound stops playing
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audio.send(.init, .{app.event(.audio_state_change)});
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audio.send(.init, .{});
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app.send(.after_init, .{});
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// Initialize piano module state
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app.init(.{});
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@ -53,6 +53,12 @@ fn init(core: *mach.Core.Mod, audio: *mach.Audio.Mod, app: *Mod) void {
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core.send(.start, .{});
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}
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fn afterInit(audio: *mach.Audio.Mod, app: *Mod) void {
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// Configure the audio module to send our app's .audio_state_change event when an entity's sound
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// finishes playing.
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audio.state().on_state_change = app.event(.audio_state_change);
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}
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fn deinit(core: *mach.Core.Mod, audio: *mach.Audio.Mod) void {
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audio.send(.deinit, .{});
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core.send(.deinit, .{});
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