examples, shaderexp: update to new options and size limit API
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8 changed files with 26 additions and 10 deletions
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@ -41,7 +41,9 @@ bgl: gpu.BindGroupLayout,
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pub fn init(app: *App, engine: *mach.Engine) !void {
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timer = try mach.Timer.start();
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try engine.setSizeLimits(.{ .width = 20, .height = 20 }, .{ .width = null, .height = null });
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try engine.setOptions(.{
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.size_min = .{ .width = 20, .height = 20 },
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});
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const vs_module = engine.device.createShaderModule(&.{
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.label = "my vertex shader",
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