gpu: update defaults/optionality for VertexState
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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ed72b1e882
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1 changed files with 4 additions and 4 deletions
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@ -621,12 +621,12 @@ pub const VertexState = extern struct {
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next_in_chain: *const ChainedStruct,
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next_in_chain: *const ChainedStruct,
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module: ShaderModule,
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module: ShaderModule,
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entry_point: [*:0]const u8,
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entry_point: [*:0]const u8,
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constant_count: u32,
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constant_count: u32 = 0,
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// TODO: file a bug on Dawn, this is not marked as nullable but in fact is.
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// TODO: file a bug on Dawn, this is not marked as nullable but in fact is.
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constants: ?[*]const ConstantEntry,
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constants: ?[*]const ConstantEntry = null,
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buffer_count: u32,
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buffer_count: u32 = 0,
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// TODO: file a bug on Dawn, this is not marked as nullable but in fact is.
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// TODO: file a bug on Dawn, this is not marked as nullable but in fact is.
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buffers: ?[*]const VertexBufferLayout,
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buffers: ?[*]const VertexBufferLayout = null,
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};
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};
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pub const FragmentState = extern struct {
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pub const FragmentState = extern struct {
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