glfw: refactor system SDK inclusion into helper file
This refactors the logic for system SDK inclusion out of the GLFW-specific `build.zig`, and should make it very easy for anyone to copy this file and start getting cross-platform builds of their own OpenGL/Vulkan Zig projects. There may be some libraries we need to add for Vulkan to these SDKs, I haven't yet tested that - but the overall idea here seems sound. Fixes hexops/mach#39 Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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2 changed files with 177 additions and 104 deletions
108
glfw/build.zig
108
glfw/build.zig
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@ -1,6 +1,8 @@
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const std = @import("std");
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const Builder = std.build.Builder;
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const system_sdk = @import("system_sdk.zig");
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pub fn build(b: *Builder) void {
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const mode = b.standardReleaseOptions();
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const target = b.standardTargetOptions(.{});
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@ -48,6 +50,7 @@ fn buildLibrary(b: *Builder, step: *std.build.LibExeObjStep, options: Options) *
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lib.setBuildMode(step.build_mode);
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lib.setTarget(step.target);
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system_sdk.include(b, step, .{});
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const target = (std.zig.system.NativeTargetInfo.detect(b.allocator, step.target) catch unreachable).target;
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switch (target.os.tag) {
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.windows => {
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@ -78,7 +81,6 @@ fn buildLibrary(b: *Builder, step: *std.build.LibExeObjStep, options: Options) *
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lib.addCSourceFiles(sources.items, &.{"-D_GLFW_WIN32"});
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},
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.macos => {
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includeSdkMacOS(b, lib);
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var sources = std.ArrayList([]const u8).init(b.allocator);
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for ([_][]const u8{
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// MacOS-specific sources
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@ -106,9 +108,6 @@ fn buildLibrary(b: *Builder, step: *std.build.LibExeObjStep, options: Options) *
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lib.addCSourceFiles(sources.items, &.{"-D_GLFW_COCOA"});
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},
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else => {
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// Assume Linux-like
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includeSdkLinuxX8664(b, step);
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// TODO(future): for now, Linux must be built with glibc, not musl:
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//
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// ```
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@ -193,6 +192,7 @@ fn linkGLFWDependencies(b: *Builder, step: *std.build.LibExeObjStep, options: Op
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step.addIncludeDir(vulkan_include_dir);
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step.linkLibC();
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system_sdk.include(b, step, .{});
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const target = (std.zig.system.NativeTargetInfo.detect(b.allocator, step.target) catch unreachable).target;
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switch (target.os.tag) {
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.windows => {
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@ -205,7 +205,6 @@ fn linkGLFWDependencies(b: *Builder, step: *std.build.LibExeObjStep, options: Op
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}
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},
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.macos => {
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includeSdkMacOS(b, step);
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step.linkFramework("Cocoa");
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step.linkFramework("IOKit");
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step.linkFramework("CoreFoundation");
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@ -231,7 +230,6 @@ fn linkGLFWDependencies(b: *Builder, step: *std.build.LibExeObjStep, options: Op
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},
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else => {
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// Assume Linux-like
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includeSdkLinuxX8664(b, step);
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switch (options.linux_window_manager) {
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.X11 => {
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step.linkSystemLibrary("X11");
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@ -252,101 +250,3 @@ fn linkGLFWDependencies(b: *Builder, step: *std.build.LibExeObjStep, options: Op
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},
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}
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}
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fn includeSdkMacOS(b: *Builder, step: *std.build.LibExeObjStep) void {
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const sdk_root_dir = getSdkRoot(b.allocator, "sdk-macos-11.3") catch unreachable;
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var sdk_framework_dir = std.fs.path.join(b.allocator, &.{ sdk_root_dir, "root/System/Library/Frameworks" }) catch unreachable;
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step.addFrameworkDir(sdk_framework_dir);
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var sdk_include_dir = std.fs.path.join(b.allocator, &.{ sdk_root_dir, "root/usr/include" }) catch unreachable;
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step.addSystemIncludeDir(sdk_include_dir);
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var sdk_lib_dir = std.fs.path.join(b.allocator, &.{ sdk_root_dir, "root/usr/lib" }) catch unreachable;
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step.addLibPath(sdk_lib_dir);
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}
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fn includeSdkLinuxX8664(b: *Builder, step: *std.build.LibExeObjStep) void {
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const sdk_root_dir = getSdkRoot(b.allocator, "sdk-linux-x86_64") catch unreachable;
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defer b.allocator.free(sdk_root_dir);
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var sdk_root_includes = std.fs.path.join(b.allocator, &.{ sdk_root_dir, "root/usr/include" }) catch unreachable;
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defer b.allocator.free(sdk_root_includes);
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step.addSystemIncludeDir(sdk_root_includes);
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var sdk_root_libs = std.fs.path.join(b.allocator, &.{ sdk_root_dir, "root/usr/lib/x86_64-linux-gnu" }) catch unreachable;
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defer b.allocator.free(sdk_root_libs);
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step.addLibPath(sdk_root_libs);
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}
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/// Caller owns returned memory.
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fn getSdkRoot(allocator: *std.mem.Allocator, comptime name: []const u8) ![]const u8 {
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// Find the directory where the SDK should be located. We'll consider two locations:
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//
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// 1. $SDK_PATH/<name> (if set, e.g. for testing changes to SDKs easily)
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// 2. <appdata>/<name> (default)
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//
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// Where `<name>` is the name of the SDK, e.g. `sdk-macos-11.3`.
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var sdk_root_dir: []const u8 = undefined;
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var sdk_path_dir: []const u8 = undefined;
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defer allocator.free(sdk_path_dir);
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if (std.process.getEnvVarOwned(allocator, "SDK_PATH")) |sdk_path| {
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sdk_path_dir = sdk_path;
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sdk_root_dir = try std.fs.path.join(allocator, &.{ sdk_path, name });
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} else |err| switch (err) {
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error.EnvironmentVariableNotFound => {
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sdk_path_dir = try std.fs.getAppDataDir(allocator, "mach");
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sdk_root_dir = try std.fs.path.join(allocator, &.{ sdk_path_dir, name });
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},
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else => |e| return e,
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}
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// If the SDK exists, return it. Otherwise, clone it.
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if (std.fs.openDirAbsolute(sdk_root_dir, .{})) {
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return sdk_root_dir;
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} else |err| return switch (err) {
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error.FileNotFound => {
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std.log.info("cloning required sdk..\ngit clone https://github.com/hexops/{s} '{s}'..\n", .{ name, sdk_root_dir });
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if (std.mem.eql(u8, name, "sdk-macos-11.3")) {
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if (!try confirmAppleSDKAgreement(allocator)) @panic("cannot continue");
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}
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try std.fs.cwd().makePath(sdk_path_dir);
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const argv = &[_][]const u8{ "git", "clone", "https://github.com/hexops/" ++ name };
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const child = try std.ChildProcess.init(argv, allocator);
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child.cwd = sdk_path_dir;
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child.stdin = std.io.getStdOut();
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child.stderr = std.io.getStdErr();
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child.stdout = std.io.getStdOut();
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try child.spawn();
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_ = try child.wait();
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return sdk_root_dir;
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},
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else => err,
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};
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}
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fn confirmAppleSDKAgreement(allocator: *std.mem.Allocator) !bool {
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if (std.process.getEnvVarOwned(allocator, "AGREE")) |agree| {
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defer allocator.free(agree);
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return std.mem.eql(u8, agree, "true");
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} else |err| switch (err) {
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error.EnvironmentVariableNotFound => {},
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else => |e| return e,
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}
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const stdin = std.io.getStdIn().reader();
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const stdout = std.io.getStdOut().writer();
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var buf: [10]u8 = undefined;
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try stdout.print("This SDK is distributed under the terms of the Xcode and Apple SDKs agreement:\n", .{});
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try stdout.print(" https://www.apple.com/legal/sla/docs/xcode.pdf\n", .{});
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try stdout.print("\n", .{});
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try stdout.print("Do you agree to those terms? [Y/n] ", .{});
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if (try stdin.readUntilDelimiterOrEof(buf[0..], '\n')) |user_input| {
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try stdout.print("\n", .{});
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var in = user_input;
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if (in.len > 0 and in[in.len - 1] == '\r') in = in[0 .. in.len - 1];
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return std.mem.eql(u8, in, "y") or std.mem.eql(u8, in, "Y") or std.mem.eql(u8, in, "yes") or std.mem.eql(u8, in, "");
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} else {
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return false;
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}
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}
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