gpu: implement RenderPipeline.getBindGroupLayout
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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2 changed files with 16 additions and 2 deletions
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@ -855,6 +855,14 @@ const render_pipeline_vtable = RenderPipeline.VTable{
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c.wgpuRenderPipelineSetLabel(@ptrCast(c.WGPURenderPipeline, ptr), label);
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}
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}).setLabel,
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.getBindGroupLayout = (struct {
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pub fn getBindGroupLayout(ptr: *anyopaque, group_index: u32) BindGroupLayout {
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return wrapBindGroupLayout(c.wgpuRenderPipelineGetBindGroupLayout(
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@ptrCast(c.WGPURenderPipeline, ptr),
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group_index,
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));
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}
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}).getBindGroupLayout,
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};
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fn wrapRenderPassEncoder(pass: c.WGPURenderPassEncoder) RenderPassEncoder {
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