gpu: implement RenderPipeline.getBindGroupLayout

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-03-15 21:21:33 -07:00 committed by Stephen Gutekanst
parent 856c98c4c1
commit 7e54d9b4ae
2 changed files with 16 additions and 2 deletions

View file

@ -855,6 +855,14 @@ const render_pipeline_vtable = RenderPipeline.VTable{
c.wgpuRenderPipelineSetLabel(@ptrCast(c.WGPURenderPipeline, ptr), label);
}
}).setLabel,
.getBindGroupLayout = (struct {
pub fn getBindGroupLayout(ptr: *anyopaque, group_index: u32) BindGroupLayout {
return wrapBindGroupLayout(c.wgpuRenderPipelineGetBindGroupLayout(
@ptrCast(c.WGPURenderPipeline, ptr),
group_index,
));
}
}).getBindGroupLayout,
};
fn wrapRenderPassEncoder(pass: c.WGPURenderPassEncoder) RenderPassEncoder {