gpu: implement RenderPipeline.getBindGroupLayout
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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parent
856c98c4c1
commit
7e54d9b4ae
2 changed files with 16 additions and 2 deletions
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@ -855,6 +855,14 @@ const render_pipeline_vtable = RenderPipeline.VTable{
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c.wgpuRenderPipelineSetLabel(@ptrCast(c.WGPURenderPipeline, ptr), label);
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}
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}).setLabel,
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.getBindGroupLayout = (struct {
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pub fn getBindGroupLayout(ptr: *anyopaque, group_index: u32) BindGroupLayout {
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return wrapBindGroupLayout(c.wgpuRenderPipelineGetBindGroupLayout(
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@ptrCast(c.WGPURenderPipeline, ptr),
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group_index,
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));
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}
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}).getBindGroupLayout,
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};
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fn wrapRenderPassEncoder(pass: c.WGPURenderPassEncoder) RenderPassEncoder {
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@ -4,6 +4,7 @@ const PrimitiveState = @import("structs.zig").PrimitiveState;
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const DepthStencilState = @import("structs.zig").DepthStencilState;
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const MultisampleState = @import("structs.zig").MultisampleState;
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const FragmentState = @import("structs.zig").FragmentState;
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const BindGroupLayout = @import("BindGroupLayout.zig");
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const RenderPipeline = @This();
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@ -15,9 +16,8 @@ vtable: *const VTable,
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pub const VTable = struct {
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reference: fn (ptr: *anyopaque) void,
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release: fn (ptr: *anyopaque) void,
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// TODO:
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// WGPU_EXPORT WGPUBindGroupLayout wgpuRenderPipelineGetBindGroupLayout(WGPURenderPipeline renderPipeline, uint32_t groupIndex);
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setLabel: fn (ptr: *anyopaque, label: [:0]const u8) void,
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getBindGroupLayout: fn (ptr: *anyopaque, group_index: u32) BindGroupLayout,
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};
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pub inline fn reference(pipeline: RenderPipeline) void {
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@ -32,6 +32,10 @@ pub inline fn setLabel(pipeline: RenderPipeline, label: [:0]const u8) void {
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pipeline.vtable.setLabel(pipeline.ptr, label);
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}
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pub inline fn getBindGroupLayout(pipeline: RenderPipeline, group_index: u32) BindGroupLayout {
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return pipeline.vtable.getBindGroupLayout(pipeline.ptr, group_index);
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}
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pub const Descriptor = struct {
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label: ?[*:0]const u8 = null,
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layout: ?PipelineLayout,
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@ -96,6 +100,8 @@ test "syntax" {
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_ = VTable;
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_ = reference;
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_ = release;
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_ = setLabel;
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_ = getBindGroupLayout;
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_ = Descriptor;
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_ = CreateStatus;
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_ = CreateCallback;
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