gpu: update defaults/optionality for Limits
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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1 changed files with 30 additions and 28 deletions
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@ -8,6 +8,8 @@ const TextureView = @import("texture_view.zig").TextureView;
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const TextureViewDimension = @import("texture_view.zig").TextureViewDimension;
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const Buffer = @import("buffer.zig").Buffer;
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const ShaderModule = @import("shader_module.zig").ShaderModule;
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const limit_u32_undefined = @import("main.zig").limit_u32_undefined;
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const limit_u64_undefined = @import("main.zig").limit_u64_undefined;
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pub const CompilationInfoCallback = fn (
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status: CompilationInfoRequestStatus,
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@ -421,34 +423,34 @@ pub const Extent3D = extern struct {
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};
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pub const Limits = extern struct {
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max_texture_dimension_1d: u32,
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max_texture_dimension_2d: u32,
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max_texture_dimension_3d: u32,
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max_texture_array_layers: u32,
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max_bind_groups: u32,
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max_dynamic_uniform_buffers_per_pipeline_layout: u32,
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max_dynamic_storage_buffers_per_pipeline_layout: u32,
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max_sampled_textures_per_shader_stage: u32,
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max_samplers_per_shader_stage: u32,
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max_storage_buffers_per_shader_stage: u32,
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max_storage_textures_per_shader_stage: u32,
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max_uniform_buffers_per_shader_stage: u32,
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max_uniform_buffer_binding_size: u64,
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max_storage_buffer_binding_size: u64,
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min_uniform_buffer_offset_alignment: u32,
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min_storage_buffer_offset_alignment: u32,
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max_vertex_buffers: u32,
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max_vertex_attributes: u32,
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max_vertex_buffer_array_stride: u32,
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max_inter_stage_shader_components: u32,
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max_inter_stage_shader_variables: u32,
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max_color_attachments: u32,
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max_compute_workgroup_storage_size: u32,
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max_compute_invocations_per_workgroup: u32,
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max_compute_workgroup_size_x: u32,
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max_compute_workgroup_size_y: u32,
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max_compute_workgroup_size_z: u32,
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max_compute_workgroups_per_dimension: u32,
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max_texture_dimension_1d: u32 = limit_u32_undefined,
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max_texture_dimension_2d: u32 = limit_u32_undefined,
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max_texture_dimension_3d: u32 = limit_u32_undefined,
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max_texture_array_layers: u32 = limit_u32_undefined,
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max_bind_groups: u32 = limit_u32_undefined,
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max_dynamic_uniform_buffers_per_pipeline_layout: u32 = limit_u32_undefined,
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max_dynamic_storage_buffers_per_pipeline_layout: u32 = limit_u32_undefined,
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max_sampled_textures_per_shader_stage: u32 = limit_u32_undefined,
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max_samplers_per_shader_stage: u32 = limit_u32_undefined,
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max_storage_buffers_per_shader_stage: u32 = limit_u32_undefined,
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max_storage_textures_per_shader_stage: u32 = limit_u32_undefined,
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max_uniform_buffers_per_shader_stage: u32 = limit_u32_undefined,
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max_uniform_buffer_binding_size: u64 = limit_u64_undefined,
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max_storage_buffer_binding_size: u64 = limit_u64_undefined,
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min_uniform_buffer_offset_alignment: u32 = limit_u32_undefined,
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min_storage_buffer_offset_alignment: u32 = limit_u32_undefined,
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max_vertex_buffers: u32 = limit_u32_undefined,
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max_vertex_attributes: u32 = limit_u32_undefined,
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max_vertex_buffer_array_stride: u32 = limit_u32_undefined,
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max_inter_stage_shader_components: u32 = limit_u32_undefined,
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max_inter_stage_shader_variables: u32 = limit_u32_undefined,
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max_color_attachments: u32 = limit_u32_undefined,
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max_compute_workgroup_storage_size: u32 = limit_u32_undefined,
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max_compute_invocations_per_workgroup: u32 = limit_u32_undefined,
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max_compute_workgroup_size_x: u32 = limit_u32_undefined,
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max_compute_workgroup_size_y: u32 = limit_u32_undefined,
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max_compute_workgroup_size_z: u32 = limit_u32_undefined,
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max_compute_workgroups_per_dimension: u32 = limit_u32_undefined,
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};
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pub const Origin3D = extern struct {
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