gpu: correct name of MapMode -> MapModeFlags
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
parent
1ce40e1b46
commit
7e9e617860
3 changed files with 8 additions and 9 deletions
|
|
@ -38,7 +38,7 @@ pub fn Interface(comptime T: type) type {
|
|||
assertDecl(T, "bufferGetMappedRange", fn (buffer: *gpu.Buffer, offset: usize, size: usize) callconv(.Inline) ?*anyopaque);
|
||||
assertDecl(T, "bufferGetSize", fn (buffer: *gpu.Buffer) callconv(.Inline) u64);
|
||||
assertDecl(T, "bufferGetUsage", fn (buffer: *gpu.Buffer) callconv(.Inline) gpu.BufferUsage);
|
||||
assertDecl(T, "bufferMapAsync", fn (buffer: *gpu.Buffer, mode: gpu.MapMode, offset: usize, size: usize, callback: gpu.BufferMapCallback, userdata: *anyopaque) callconv(.Inline) void);
|
||||
assertDecl(T, "bufferMapAsync", fn (buffer: *gpu.Buffer, mode: gpu.MapModeFlags, offset: usize, size: usize, callback: gpu.BufferMapCallback, userdata: *anyopaque) callconv(.Inline) void);
|
||||
assertDecl(T, "bufferSetLabel", fn (buffer: *gpu.Buffer, label: [*:0]const u8) callconv(.Inline) void);
|
||||
assertDecl(T, "bufferUnmap", fn (buffer: *gpu.Buffer) callconv(.Inline) void);
|
||||
assertDecl(T, "bufferReference", fn (buffer: *gpu.Buffer) callconv(.Inline) void);
|
||||
|
|
@ -337,7 +337,7 @@ pub fn Export(comptime T: type) type {
|
|||
// now.
|
||||
// WGPU_EXPORT void wgpuBufferMapAsync(WGPUBuffer buffer, WGPUMapModeFlags mode, size_t offset, size_t size, WGPUBufferMapCallback callback, void * userdata);
|
||||
export fn wgpuBufferMapAsync(buffer: *gpu.Buffer, mode: u32, offset: usize, size: usize, callback: gpu.BufferMapCallback, userdata: *anyopaque) void {
|
||||
T.bufferMapAsync(buffer, @bitCast(gpu.MapMode, mode), offset, size, callback, userdata);
|
||||
T.bufferMapAsync(buffer, @bitCast(gpu.MapModeFlags, mode), offset, size, callback, userdata);
|
||||
}
|
||||
|
||||
// WGPU_EXPORT void wgpuBufferSetLabel(WGPUBuffer buffer, char const * label);
|
||||
|
|
@ -1343,7 +1343,7 @@ pub const StubInterface = Interface(struct {
|
|||
unreachable;
|
||||
}
|
||||
|
||||
pub inline fn bufferMapAsync(buffer: *gpu.Buffer, mode: gpu.MapMode, offset: usize, size: usize, callback: gpu.BufferMapCallback, userdata: *anyopaque) void {
|
||||
pub inline fn bufferMapAsync(buffer: *gpu.Buffer, mode: gpu.MapModeFlags, offset: usize, size: usize, callback: gpu.BufferMapCallback, userdata: *anyopaque) void {
|
||||
_ = buffer;
|
||||
_ = mode;
|
||||
_ = offset;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue