gpu: convert TextureView from enum(usize) to *opaque
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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5c5990a84f
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5 changed files with 29 additions and 31 deletions
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@ -2,6 +2,7 @@ const std = @import("std");
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const testing = std.testing;
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const Texture = @import("texture.zig").Texture;
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const TextureView = @import("texture_view.zig").TextureView;
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const TextureViewDimension = @import("texture_view.zig").TextureViewDimension;
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const Buffer = @import("buffer.zig").Buffer;
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const ShaderModule = @import("shader_module.zig").ShaderModule;
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@ -502,7 +503,7 @@ pub const StorageTextureBindingLayout = extern struct {
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next_in_chain: *const ChainedStruct,
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access: StorageTextureAccess,
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format: Texture.Format,
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view_dimension: TextureView.Dimension,
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view_dimension: TextureViewDimension,
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};
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pub const VertexAttribute = extern struct {
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@ -559,8 +560,8 @@ pub const ProgrammableStageDescriptor = extern struct {
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};
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pub const RenderPassColorAttachment = extern struct {
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view: TextureView = TextureView.none, // nullable
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resolve_target: TextureView = TextureView.none, // nullable
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view: ?TextureView,
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resolve_target: ?TextureView,
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load_op: LoadOp,
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store_op: StoreOp,
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clear_color: Color,
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