gpu: add BindGroupLayout.Descriptor
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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parent
13fcf98436
commit
7fa2bb3754
2 changed files with 7 additions and 7 deletions
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@ -29,6 +29,12 @@ pub inline fn setLabel(group: BindGroupLayout, label: [:0]const u8) void {
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group.vtable.setLabel(group.ptr, label);
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group.vtable.setLabel(group.ptr, label);
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}
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}
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pub const Descriptor = struct {
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label: ?[*:0]const u8 = null,
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entries: []const Entry,
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};
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// TODO: can this be extern struct / ABI compatible?
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pub const Entry = struct {
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pub const Entry = struct {
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binding: u32,
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binding: u32,
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visibility: ShaderStage,
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visibility: ShaderStage,
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@ -43,5 +49,6 @@ test "syntax" {
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_ = reference;
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_ = reference;
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_ = release;
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_ = release;
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_ = setLabel;
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_ = setLabel;
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_ = Descriptor;
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_ = Entry;
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_ = Entry;
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}
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}
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@ -57,13 +57,6 @@ typedef struct WGPUDawnTogglesDeviceDescriptor {
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typedef struct WGPUBindGroupLayoutDescriptor {
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WGPUChainedStruct const * nextInChain;
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char const * label;
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uint32_t entryCount;
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WGPUBindGroupLayoutEntry const * entries;
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} WGPUBindGroupLayoutDescriptor;
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typedef struct WGPUComputePipelineDescriptor {
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typedef struct WGPUComputePipelineDescriptor {
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WGPUChainedStruct const * nextInChain;
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WGPUChainedStruct const * nextInChain;
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char const * label;
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char const * label;
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