diff --git a/gpu-dawn/build.zig b/gpu-dawn/build.zig index 42847573..a0d4e104 100644 --- a/gpu-dawn/build.zig +++ b/gpu-dawn/build.zig @@ -135,6 +135,10 @@ fn linkFromSource(b: *Builder, step: *std.build.LibExeObjStep, options: Options) step.linkLibrary(lib_abseil_cpp); const lib_dawn_native = buildLibDawnNative(b, step, options); step.linkLibrary(lib_dawn_native); + if (options.desktop_gl.?) { + const lib_spirv_cross = buildLibSPIRVCross(b, step, options); + step.linkLibrary(lib_spirv_cross); + } const lib_dawn_wire = buildLibDawnWire(b, step, options); step.linkLibrary(lib_dawn_wire); @@ -163,6 +167,9 @@ fn linkFromSource(b: *Builder, step: *std.build.LibExeObjStep, options: Options) _ = buildLibDawnPlatform(b, lib_dawn, options); _ = buildLibAbseilCpp(b, lib_dawn, options); _ = buildLibDawnNative(b, lib_dawn, options); + if (options.desktop_gl.?) { + _ = buildLibSPIRVCross(b, lib_dawn, options); + } _ = buildLibDawnWire(b, lib_dawn, options); _ = buildLibDawnUtils(b, lib_dawn, options); _ = buildLibSPIRVTools(b, lib_dawn, options); @@ -483,9 +490,6 @@ fn buildLibDawnNative(b: *Builder, step: *std.build.LibExeObjStep, options: Opti if (options.desktop_gl.?) { // OpenGL requires spriv-cross until Dawn moves OpenGL shader generation to Tint. flags.append(include("libs/dawn/third_party/vulkan-deps/spirv-cross/src")) catch unreachable; - - const lib_spirv_cross = buildLibSPIRVCross(b, step, options); - step.linkLibrary(lib_spirv_cross); } flags.appendSlice(&.{ include("libs/dawn"),