unify mach.Call and mach.Runner into one type

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2024-09-23 11:25:33 -07:00 committed by Emi Gutekanst
parent 14ccd5a93c
commit 8054d03b4d
19 changed files with 125 additions and 97 deletions

View file

@ -19,14 +19,10 @@ pipeline: *gpu.RenderPipeline,
pub fn init(
core: *mach.Core,
app: *App,
app_tick: mach.Call(App, .tick),
app_deinit: mach.Call(App, .deinit),
// app_caller: mach.Caller(App),
app_mod: mach.Functions(App),
) !void {
core.on_tick = app_tick.id;
core.on_exit = app_deinit.id;
// core.on_tick = app_caller.tick;
// core.on_exit = app_caller.exit;
core.on_tick = app_mod.id.tick;
core.on_exit = app_mod.id.deinit;
// Create our shader module
const shader_module = core.device.createShaderModuleWGSL("shader.wgsl", @embedFile("shader.wgsl"));