unify mach.Call and mach.Runner into one type
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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parent
14ccd5a93c
commit
8054d03b4d
19 changed files with 125 additions and 97 deletions
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@ -19,14 +19,10 @@ pipeline: *gpu.RenderPipeline,
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pub fn init(
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core: *mach.Core,
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app: *App,
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app_tick: mach.Call(App, .tick),
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app_deinit: mach.Call(App, .deinit),
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// app_caller: mach.Caller(App),
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app_mod: mach.Functions(App),
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) !void {
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core.on_tick = app_tick.id;
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core.on_exit = app_deinit.id;
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// core.on_tick = app_caller.tick;
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// core.on_exit = app_caller.exit;
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core.on_tick = app_mod.id.tick;
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core.on_exit = app_mod.id.deinit;
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// Create our shader module
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const shader_module = core.device.createShaderModuleWGSL("shader.wgsl", @embedFile("shader.wgsl"));
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