unify mach.Call and mach.Runner into one type
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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19 changed files with 125 additions and 97 deletions
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@ -15,6 +15,7 @@ uniform_buffer: *gpu.Buffer,
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pub const mach_module = .renderer;
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// TODO(object)
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pub const components = .{
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.position = .{ .type = Vec3 },
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.rotation = .{ .type = Vec3 },
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