unify mach.Call and mach.Runner into one type
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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parent
14ccd5a93c
commit
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19 changed files with 125 additions and 97 deletions
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@ -56,11 +56,10 @@ fn init(
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glyphs: *Glyphs.Mod,
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app: *App,
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core: *mach.Core,
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app_tick: mach.Call(App, .tick),
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app_deinit: mach.Call(App, .deinit),
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app_mod: mach.Functions(App),
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) !void {
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core.on_tick = app_tick.id;
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core.on_exit = app_deinit.id;
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core.on_tick = app_mod.id.tick;
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core.on_exit = app_mod.id.deinit;
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// Create a sprite rendering pipeline
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const texture = glyphs.state().texture;
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