unify mach.Call and mach.Runner into one type
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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14ccd5a93c
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19 changed files with 125 additions and 97 deletions
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@ -80,12 +80,10 @@ fn init(
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text: *gfx.Text.Mod,
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sprite_pipeline: *gfx.SpritePipeline.Mod,
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app: *App,
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app_tick: mach.Call(App, .tick),
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app_deinit: mach.Call(App, .deinit),
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app_audio_state_change: mach.Call(App, .audio_state_change),
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app_mod: mach.Functions(App),
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) !void {
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core.on_tick = app_tick.id;
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core.on_exit = app_deinit.id;
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core.on_tick = app_mod.id.tick;
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core.on_exit = app_mod.id.deinit;
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// Configure the audio module to run our audio_state_change system when entities audio finishes
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// playing
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