gpu: add PipelineStatisticName enum
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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commit
806ec0d147
2 changed files with 8 additions and 9 deletions
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@ -1,14 +1,5 @@
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typedef uint32_t WGPUFlags;
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typedef enum WGPUPipelineStatisticName {
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WGPUPipelineStatisticName_VertexShaderInvocations = 0x00000000,
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WGPUPipelineStatisticName_ClipperInvocations = 0x00000001,
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WGPUPipelineStatisticName_ClipperPrimitivesOut = 0x00000002,
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WGPUPipelineStatisticName_FragmentShaderInvocations = 0x00000003,
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WGPUPipelineStatisticName_ComputeShaderInvocations = 0x00000004,
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WGPUPipelineStatisticName_Force32 = 0x7FFFFFFF
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} WGPUPipelineStatisticName;
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typedef enum WGPUPowerPreference {
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WGPUPowerPreference_Undefined = 0x00000000,
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WGPUPowerPreference_LowPower = 0x00000001,
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@ -157,6 +157,14 @@ pub const LoggingType = enum(u32) {
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err = 0x00000003,
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};
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pub const PipelineStatisticName = enum(u32) {
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vertex_shader_invocations = 0x00000000,
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clipper_invocations = 0x00000001,
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clipper_primitives_out = 0x00000002,
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fragment_shader_invocations = 0x00000003,
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compute_shader_invocations = 0x00000004,
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};
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test "BackendType name" {
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try testing.expectEqualStrings("Vulkan", BackendType.vulkan.name());
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}
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