core: use mach-sysjs via package manager
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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e4e3da7e54
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8 changed files with 26 additions and 15 deletions
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@ -2,7 +2,6 @@ const std = @import("std");
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const builtin = @import("builtin");
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const system_sdk = @import("libs/mach-glfw/system_sdk.zig");
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const glfw = @import("libs/mach-glfw/build.zig");
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const sysjs = @import("libs/mach-sysjs/build.zig");
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const gamemode = @import("libs/mach-gamemode/build.zig");
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const gpu_dawn = @import("libs/mach-gpu-dawn/sdk.zig").Sdk(.{
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.glfw_include_dir = sdkPath("/libs/mach-glfw/upstream/glfw/include"),
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@ -16,7 +15,6 @@ const core = @import("sdk.zig").Sdk(.{
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.gpu_dawn = gpu_dawn,
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.glfw = glfw,
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.gamemode = gamemode,
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.sysjs = sysjs,
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});
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pub fn build(b: *std.Build) !void {
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@ -43,11 +41,6 @@ pub fn build(b: *std.Build) !void {
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all_tests_step.dependOn(gpu_test_step);
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all_tests_step.dependOn(core_test_step);
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// TODO: we need a way to test wasm stuff
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// const sysjs_test_step = b.step( "test-sysjs", "Run sysjs library tests");
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// sysjs_test_step.dependOn(&sysjs.testStep(b, optimize, target).step);
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// all_tests_step.dependOn(sysjs_test_step);
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// Compiles the `libmachcore` shared library
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const shared_lib = try core.buildSharedLib(b, optimize, target, options);
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