gpu: use requestDevice in example
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
parent
4bc5411a14
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818a2a172c
2 changed files with 20 additions and 13 deletions
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@ -9,7 +9,7 @@ pub fn main() !void {
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var allocator = gpa.allocator();
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const setup = try sample_utils.setup(allocator);
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const queue = c.wgpuDeviceGetQueue(setup.device);
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const queue = c.wgpuDeviceGetQueue(@ptrCast(c.WGPUDevice, setup.device.ptr));
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const framebuffer_size = try setup.window.getFramebufferSize();
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const window_data = try allocator.create(WindowData);
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@ -44,13 +44,13 @@ pub fn main() !void {
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comptime sample_utils.detectGLFWOptions(),
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);
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} else {
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const binding = c.machUtilsCreateBinding(setup.backend_type, @ptrCast(*c.GLFWwindow, setup.window.handle), setup.device);
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const binding = c.machUtilsCreateBinding(setup.backend_type, @ptrCast(*c.GLFWwindow, setup.window.handle), @ptrCast(c.WGPUDevice, setup.device.ptr));
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if (binding == null) {
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@panic("failed to create Dawn backend binding");
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}
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descriptor = std.mem.zeroes(c.WGPUSwapChainDescriptor);
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descriptor.implementation = c.machUtilsBackendBinding_getSwapChainImplementation(binding);
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window_data.swap_chain = c.wgpuDeviceCreateSwapChain(setup.device, null, &descriptor);
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window_data.swap_chain = c.wgpuDeviceCreateSwapChain(@ptrCast(c.WGPUDevice, setup.device.ptr), null, &descriptor);
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window_data.swap_chain_format = c.machUtilsBackendBinding_getPreferredSwapChainTextureFormat(binding);
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c.wgpuSwapChainConfigure(
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@ -84,7 +84,7 @@ pub fn main() !void {
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.nextInChain = @ptrCast(*const c.WGPUChainedStruct, vs_wgsl_descriptor),
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.label = "my vertex shader",
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};
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const vs_module = c.wgpuDeviceCreateShaderModule(setup.device, &vs_shader_descriptor);
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const vs_module = c.wgpuDeviceCreateShaderModule(@ptrCast(c.WGPUDevice, setup.device.ptr), &vs_shader_descriptor);
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const fs =
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\\ @stage(fragment) fn main() -> @location(0) vec4<f32> {
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@ -99,7 +99,7 @@ pub fn main() !void {
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.nextInChain = @ptrCast(*const c.WGPUChainedStruct, fs_wgsl_descriptor),
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.label = "my fragment shader",
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};
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const fs_module = c.wgpuDeviceCreateShaderModule(setup.device, &fs_shader_descriptor);
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const fs_module = c.wgpuDeviceCreateShaderModule(@ptrCast(c.WGPUDevice, setup.device.ptr), &fs_shader_descriptor);
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// Fragment state
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var blend = std.mem.zeroes(c.WGPUBlendState);
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@ -142,7 +142,7 @@ pub fn main() !void {
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pipeline_descriptor.primitive.topology = c.WGPUPrimitiveTopology_TriangleList;
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pipeline_descriptor.primitive.stripIndexFormat = c.WGPUIndexFormat_Undefined;
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const pipeline = c.wgpuDeviceCreateRenderPipeline(setup.device, &pipeline_descriptor);
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const pipeline = c.wgpuDeviceCreateRenderPipeline(@ptrCast(c.WGPUDevice, setup.device.ptr), &pipeline_descriptor);
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c.wgpuShaderModuleRelease(vs_module);
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c.wgpuShaderModuleRelease(fs_module);
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@ -178,7 +178,7 @@ const WindowData = struct {
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const FrameParams = struct {
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window: glfw.Window,
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device: c.WGPUDevice,
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device: gpu.Device,
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pipeline: c.WGPURenderPipeline,
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queue: c.WGPUQueue,
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};
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@ -193,7 +193,7 @@ fn frame(params: FrameParams) !void {
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if (pl.swap_chain == null or !isDescriptorEqual(pl.current_desc, pl.target_desc)) {
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const use_legacy_api = pl.surface == null;
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if (!use_legacy_api) {
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pl.swap_chain = c.wgpuDeviceCreateSwapChain(params.device, @ptrCast(c.WGPUSurface, pl.surface.?.ptr), &pl.target_desc);
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pl.swap_chain = c.wgpuDeviceCreateSwapChain(@ptrCast(c.WGPUDevice, params.device.ptr), @ptrCast(c.WGPUSurface, pl.surface.?.ptr), &pl.target_desc);
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} else {
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c.wgpuSwapChainConfigure(
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pl.swap_chain.?,
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@ -218,7 +218,7 @@ fn frame(params: FrameParams) !void {
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render_pass_info.colorAttachments = &color_attachment;
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render_pass_info.depthStencilAttachment = null;
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const encoder = c.wgpuDeviceCreateCommandEncoder(params.device, null);
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const encoder = c.wgpuDeviceCreateCommandEncoder(@ptrCast(c.WGPUDevice, params.device.ptr), null);
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const pass = c.wgpuCommandEncoderBeginRenderPass(encoder, &render_pass_info);
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c.wgpuRenderPassEncoderSetPipeline(pass, params.pipeline);
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c.wgpuRenderPassEncoderDraw(pass, 3, 1, 0, 0);
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@ -21,7 +21,7 @@ const Setup = struct {
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native_instance: gpu.NativeInstance,
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instance: c.WGPUInstance,
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backend_type: c.WGPUBackendType,
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device: c.WGPUDevice,
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device: gpu.Device,
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window: glfw.Window,
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};
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@ -90,15 +90,22 @@ pub fn setup(allocator: std.mem.Allocator) !Setup {
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props.name,
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props.driver_description,
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});
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std.process.exit(1);
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// const backend_device = c.machDawnNativeAdapter_createDevice(backend_adapter.?, null);
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const device = switch (nosuspend backend_adapter.requestDevice(&.{})) {
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.device => |v| v,
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.err => |err| {
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std.debug.print("failed to get device: error={} {s}\n", .{ err.code, err.message });
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std.process.exit(1);
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},
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};
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// TODO: set wgpuDeviceSetUncapturedErrorCallback
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// backend_procs.*.deviceSetUncapturedErrorCallback.?(backend_device, printDeviceError, null);
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return Setup{
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.native_instance = native_instance,
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.instance = c.machDawnNativeInstance_get(instance),
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.backend_type = backend_type,
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.device = undefined,
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.device = device,
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.window = window,
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};
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}
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