mach: wasm: Build textured-cube and ecs-app examples
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2 changed files with 3 additions and 2 deletions
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@ -41,9 +41,10 @@ pub fn build(b: *std.build.Builder) void {
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.{ .name = "instanced-cube", .packages = &[_]Pkg{Packages.zmath} },
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.{ .name = "advanced-gen-texture-light", .packages = &[_]Pkg{Packages.zmath} },
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.{ .name = "fractal-cube", .packages = &[_]Pkg{Packages.zmath} },
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.{ .name = "gkurve", .packages = &[_]Pkg{ Packages.zmath, Packages.zigimg, freetype.pkg }, .std_platform_only = true },
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.{ .name = "textured-cube", .packages = &[_]Pkg{ Packages.zmath, Packages.zigimg } },
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.{ .name = "ecs-app", .packages = &[_]Pkg{} },
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// NOTE: examples with std_platform_only should be placed at last
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.{ .name = "gkurve", .packages = &[_]Pkg{ Packages.zmath, Packages.zigimg, freetype.pkg }, .std_platform_only = true },
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}) |example| {
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// FIXME: this is workaround for a problem that some examples (having the std_platform_only=true field) as
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// well as zigimg uses IO which is not supported in freestanding environments. So break out of this loop
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@ -21,6 +21,6 @@ pub const Vec2 = struct { x: f32, y: f32 };
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fn update(msg: Message) void {
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switch (msg) {
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// TODO: implement queries, ability to set components, etc.
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.tick => std.debug.print("\nphysics tick!\n", .{}),
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.tick => std.log.debug("physics tick!", .{}),
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}
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}
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