gpu: correct TextureView.Descriptor default values
Helps hexops/mach#182 Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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2 changed files with 7 additions and 6 deletions
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@ -25,14 +25,17 @@ pub inline fn setLabel(texture_view: TextureView, label: [:0]const u8) void {
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texture_view.vtable.setLabel(texture_view.ptr, label);
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}
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const mip_level_count_undefined: u32 = 0xffffffff;
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const array_layer_count_undefined: u32 = 0xffffffff;
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pub const Descriptor = struct {
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label: ?[*:0]const u8 = null,
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format: Texture.Format = .none,
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dimension: TextureView.Dimension,
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dimension: TextureView.Dimension = .dimension_none,
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base_mip_level: u32 = 0,
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mip_level_count: u32,
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mip_level_count: u32 = mip_level_count_undefined,
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base_array_layer: u32 = 0,
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array_layer_count: u32,
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array_layer_count: u32 = array_layer_count_undefined,
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aspect: Texture.Aspect = .all,
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};
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@ -147,11 +147,9 @@ pub const ColorWriteMask = @import("enums.zig").ColorWriteMask;
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pub const ShaderStage = @import("enums.zig").ShaderStage;
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// Constants
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const array_layer_count_undefined: u32 = 0xffffffff;
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const copy_stride_undefined: u32 = 0xffffffff;
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const limit_u32_undefined: u32 = 0xffffffff;
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const limit_u64_undefined: u32 = 0xffffffffffffffff;
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const mip_level_count_undefined: u32 = 0xffffffff;
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const limit_u64_undefined: u64 = 0xffffffffffffffff;
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const stride_undefined: u32 = 0xffffffff;
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const whole_map_size: u32 = std.math.maxInt(c_int);
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const whole_size: u64 = 0xffffffffffffffff;
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