gpu: make Buffer.get*MappedRange a friendlier slice API
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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1848ac8ac7
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4 changed files with 34 additions and 12 deletions
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@ -1,3 +1,4 @@
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const std = @import("std");
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const ComputePassEncoder = @import("compute_pass_encoder.zig").ComputePassEncoder;
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const RenderPassEncoder = @import("render_pass_encoder.zig").RenderPassEncoder;
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const CommandBuffer = @import("command_buffer.zig").CommandBuffer;
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@ -91,8 +92,6 @@ pub const CommandEncoder = opaque {
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command_encoder,
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buffer,
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buffer_offset_bytes,
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data,
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size,
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@ptrCast([*]const u8, data_slice.ptr),
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@intCast(u64, data_slice.len) * @sizeOf(std.meta.Elem(@TypeOf(data_slice))),
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);
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