all: build: thisDir improvements (#570)
* build:all: thisDir improvements more performant output, usage code reducement and compileError for wrong usage * glfw: update deprecated code
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13 changed files with 196 additions and 148 deletions
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@ -2,13 +2,17 @@ const std = @import("std");
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pub const pkg = std.build.Pkg{
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.name = "gamemode",
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.source = .{ .path = thisDir() ++ "/gamemode.zig" },
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.source = .{ .path = sdkPath("/gamemode.zig") },
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};
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pub fn link(step: *std.build.LibExeObjStep) void {
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step.addIncludePath(comptime thisDir() ++ "/upstream/include");
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step.addIncludePath(sdkPath("/upstream/include"));
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}
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fn thisDir() []const u8 {
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return std.fs.path.dirname(@src().file) orelse ".";
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fn sdkPath(comptime suffix: []const u8) []const u8 {
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if (suffix[0] != '/') @compileError("suffix must be an absolute path");
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return comptime blk: {
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const root_dir = std.fs.path.dirname(@src().file) orelse ".";
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break :blk root_dir ++ suffix;
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};
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}
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