gpu: add RenderBundleEncoder.Descriptor
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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2 changed files with 14 additions and 11 deletions
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@ -1,14 +1,3 @@
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pub const WGPURenderBundleEncoderDescriptor = extern struct {
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next_in_chain: *const ChainedStruct,
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label: ?[*:0]const u8 = null,
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color_formats_count: u32,
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color_formats: [*]const TextureFormat,
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depth_stencil_format: TextureFormat,
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sample_count: u32,
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depth_read_only: bool,
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stencil_read_only: bool,
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};
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pub const WGPURenderPassDepthStencilAttachment = extern struct {
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view: TextureView,
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depth_load_op: LoadOp,
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