gpu: internalize RenderBundleEncoder types
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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b4830688bb
commit
836c46cc6c
3 changed files with 16 additions and 17 deletions
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@ -8,7 +8,6 @@ const ExternalTexture = @import("external_texture.zig").ExternalTexture;
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const PipelineLayout = @import("pipeline_layout.zig").PipelineLayout;
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const QuerySet = @import("query_set.zig").QuerySet;
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const RenderBundleEncoder = @import("render_bundle_encoder.zig").RenderBundleEncoder;
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const RenderBundleEncoderDescriptor = @import("render_bundle_encoder.zig").RenderBundleEncoderDescriptor;
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const RenderPipeline = @import("render_pipeline.zig").RenderPipeline;
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const RenderPipelineDescriptor = @import("render_pipeline.zig").RenderPipelineDescriptor;
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const Sampler = @import("sampler.zig").Sampler;
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@ -97,7 +96,7 @@ pub const Device = opaque {
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return Impl.deviceCreateQuerySet(device, descriptor);
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}
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pub inline fn createRenderBundleEncoder(device: *Device, descriptor: *const RenderBundleEncoderDescriptor) *RenderBundleEncoder {
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pub inline fn createRenderBundleEncoder(device: *Device, descriptor: *const RenderBundleEncoder.Descriptor) *RenderBundleEncoder {
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return Impl.deviceCreateRenderBundleEncoder(device, descriptor);
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}
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@ -90,7 +90,7 @@ pub fn Interface(comptime T: type) type {
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assertDecl(T, "deviceCreateExternalTexture", fn (device: *gpu.Device, external_texture_descriptor: *const gpu.ExternalTexture.Descriptor) callconv(.Inline) *gpu.ExternalTexture);
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assertDecl(T, "deviceCreatePipelineLayout", fn (device: *gpu.Device, pipeline_layout_descriptor: *const gpu.PipelineLayout.Descriptor) callconv(.Inline) *gpu.PipelineLayout);
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assertDecl(T, "deviceCreateQuerySet", fn (device: *gpu.Device, descriptor: *const gpu.QuerySet.Descriptor) callconv(.Inline) *gpu.QuerySet);
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assertDecl(T, "deviceCreateRenderBundleEncoder", fn (device: *gpu.Device, descriptor: *const gpu.RenderBundleEncoderDescriptor) callconv(.Inline) *gpu.RenderBundleEncoder);
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assertDecl(T, "deviceCreateRenderBundleEncoder", fn (device: *gpu.Device, descriptor: *const gpu.RenderBundleEncoder.Descriptor) callconv(.Inline) *gpu.RenderBundleEncoder);
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assertDecl(T, "deviceCreateRenderPipeline", fn (device: *gpu.Device, descriptor: *const gpu.RenderPipelineDescriptor) callconv(.Inline) *gpu.RenderPipeline);
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assertDecl(T, "deviceCreateRenderPipelineAsync", fn (device: *gpu.Device, descriptor: *const gpu.RenderPipelineDescriptor, callback: gpu.CreateRenderPipelineAsyncCallback, userdata: *anyopaque) callconv(.Inline) void);
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assertDecl(T, "deviceCreateSampler", fn (device: *gpu.Device, descriptor: ?*const gpu.SamplerDescriptor) callconv(.Inline) *gpu.Sampler);
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@ -604,7 +604,7 @@ pub fn Export(comptime T: type) type {
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}
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// WGPU_EXPORT WGPURenderBundleEncoder wgpuDeviceCreateRenderBundleEncoder(WGPUDevice device, WGPURenderBundleEncoderDescriptor const * descriptor);
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export fn wgpuDeviceCreateRenderBundleEncoder(device: *gpu.Device, descriptor: *const gpu.RenderBundleEncoderDescriptor) *gpu.RenderBundleEncoder {
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export fn wgpuDeviceCreateRenderBundleEncoder(device: *gpu.Device, descriptor: *const gpu.RenderBundleEncoder.Descriptor) *gpu.RenderBundleEncoder {
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return T.deviceCreateRenderBundleEncoder(device, descriptor);
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}
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@ -1683,7 +1683,7 @@ pub const StubInterface = Interface(struct {
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unreachable;
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}
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pub inline fn deviceCreateRenderBundleEncoder(device: *gpu.Device, descriptor: *const gpu.RenderBundleEncoderDescriptor) *gpu.RenderBundleEncoder {
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pub inline fn deviceCreateRenderBundleEncoder(device: *gpu.Device, descriptor: *const gpu.RenderBundleEncoder.Descriptor) *gpu.RenderBundleEncoder {
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_ = device;
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_ = descriptor;
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unreachable;
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@ -9,6 +9,18 @@ const IndexFormat = @import("types.zig").IndexFormat;
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const Impl = @import("interface.zig").Impl;
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pub const RenderBundleEncoder = opaque {
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pub const Descriptor = extern struct {
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next_in_chain: ?*const ChainedStruct = null,
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label: ?[*:0]const u8 = null,
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color_formats_count: u32,
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// TODO: file a bug on Dawn, this is not marked as nullable but in fact is.
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color_formats: ?[*]const TextureFormat,
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depth_stencil_format: TextureFormat = .undef,
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sample_count: u32 = 1,
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depth_read_only: bool = false,
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stencil_read_only: bool = false,
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};
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/// Default `instance_count`: 1
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/// Default `first_vertex`: 0
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/// Default `first_instance`: 0
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@ -82,15 +94,3 @@ pub const RenderBundleEncoder = opaque {
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Impl.renderBundleEncoderRelease(render_bundle_encoder);
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}
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};
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pub const RenderBundleEncoderDescriptor = extern struct {
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next_in_chain: ?*const ChainedStruct = null,
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label: ?[*:0]const u8 = null,
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color_formats_count: u32,
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// TODO: file a bug on Dawn, this is not marked as nullable but in fact is.
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color_formats: ?[*]const TextureFormat,
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depth_stencil_format: TextureFormat = .undef,
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sample_count: u32 = 1,
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depth_read_only: bool = false,
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stencil_read_only: bool = false,
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};
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