gpu: internalize RenderBundleEncoder types
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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3 changed files with 16 additions and 17 deletions
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@ -9,6 +9,18 @@ const IndexFormat = @import("types.zig").IndexFormat;
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const Impl = @import("interface.zig").Impl;
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pub const RenderBundleEncoder = opaque {
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pub const Descriptor = extern struct {
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next_in_chain: ?*const ChainedStruct = null,
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label: ?[*:0]const u8 = null,
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color_formats_count: u32,
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// TODO: file a bug on Dawn, this is not marked as nullable but in fact is.
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color_formats: ?[*]const TextureFormat,
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depth_stencil_format: TextureFormat = .undef,
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sample_count: u32 = 1,
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depth_read_only: bool = false,
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stencil_read_only: bool = false,
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};
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/// Default `instance_count`: 1
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/// Default `first_vertex`: 0
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/// Default `first_instance`: 0
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@ -82,15 +94,3 @@ pub const RenderBundleEncoder = opaque {
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Impl.renderBundleEncoderRelease(render_bundle_encoder);
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}
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};
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pub const RenderBundleEncoderDescriptor = extern struct {
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next_in_chain: ?*const ChainedStruct = null,
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label: ?[*:0]const u8 = null,
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color_formats_count: u32,
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// TODO: file a bug on Dawn, this is not marked as nullable but in fact is.
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color_formats: ?[*]const TextureFormat,
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depth_stencil_format: TextureFormat = .undef,
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sample_count: u32 = 1,
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depth_read_only: bool = false,
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stencil_read_only: bool = false,
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};
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