gpu: add BufferMapCallback
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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2 changed files with 2 additions and 1 deletions
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@ -3,6 +3,8 @@ const ChainedStruct = @import("types.zig").ChainedStruct;
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pub const Buffer = *opaque {};
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pub const BufferMapCallback = fn (status: BufferMapAsyncStatus, userdata: *anyopaque) callconv(.C) void;
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pub const BufferBindingType = enum(u32) {
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undef = 0x00000000,
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uniform = 0x00000001,
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