gpu: implement Texture.createView
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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2 changed files with 24 additions and 2 deletions
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@ -12,10 +12,9 @@ vtable: *const VTable,
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pub const VTable = struct {
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reference: fn (ptr: *anyopaque) void,
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release: fn (ptr: *anyopaque) void,
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// TODO:
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// WGPU_EXPORT WGPUTextureView wgpuTextureCreateView(WGPUTexture texture, WGPUTextureViewDescriptor const * descriptor);
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destroy: fn (ptr: *anyopaque) void,
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setLabel: fn (ptr: *anyopaque, label: [:0]const u8) void,
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createView: fn (ptr: *anyopaque, descriptor: *const TextureView.Descriptor) TextureView,
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};
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pub inline fn reference(texture: Texture) void {
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@ -34,6 +33,10 @@ pub inline fn destroy(texture: Texture) void {
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texture.vtable.destroy(texture.ptr);
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}
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pub inline fn createView(texture: Texture, descriptor: *const TextureView.Descriptor) TextureView {
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return texture.vtable.createView(texture.ptr, descriptor);
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}
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pub const Descriptor = struct {
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label: ?[*:0]const u8 = null,
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usage: Usage,
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