gpu: implement Device.createBindGroup
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
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48dcfad65c
commit
8588a08e05
2 changed files with 56 additions and 10 deletions
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@ -15,6 +15,7 @@ const SwapChain = @import("SwapChain.zig");
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const RenderPipeline = @import("RenderPipeline.zig");
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const RenderPipeline = @import("RenderPipeline.zig");
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const CommandEncoder = @import("CommandEncoder.zig");
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const CommandEncoder = @import("CommandEncoder.zig");
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const ComputePipeline = @import("ComputePipeline.zig");
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const ComputePipeline = @import("ComputePipeline.zig");
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const BindGroup = @import("BindGroup.zig");
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const Device = @This();
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const Device = @This();
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@ -24,9 +25,9 @@ ptr: *anyopaque,
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vtable: *const VTable,
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vtable: *const VTable,
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pub const VTable = struct {
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pub const VTable = struct {
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// TODO:
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reference: fn (ptr: *anyopaque) void,
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// createBindGroup: fn (ptr: *anyopaque, descriptor: *const BindGroup.Descriptor) BindGroup,
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release: fn (ptr: *anyopaque) void,
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// WGPU_EXPORT WGPUBindGroup wgpuDeviceCreateBindGroup(WGPUDevice device, WGPUBindGroupDescriptor const * descriptor);
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createBindGroup: fn (ptr: *anyopaque, descriptor: *const BindGroup.Descriptor) BindGroup,
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// createBindGroupLayout: fn (ptr: *anyopaque, descriptor: *const BindGroupLayout.Descriptor) BindGroupLayout,
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// createBindGroupLayout: fn (ptr: *anyopaque, descriptor: *const BindGroupLayout.Descriptor) BindGroupLayout,
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// WGPU_EXPORT WGPUBindGroupLayout wgpuDeviceCreateBindGroupLayout(WGPUDevice device, WGPUBindGroupLayoutDescriptor const * descriptor);
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// WGPU_EXPORT WGPUBindGroupLayout wgpuDeviceCreateBindGroupLayout(WGPUDevice device, WGPUBindGroupLayoutDescriptor const * descriptor);
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// createBuffer: fn (ptr: *anyopaque, descriptor: *const Buffer.Descriptor) Buffer,
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// createBuffer: fn (ptr: *anyopaque, descriptor: *const Buffer.Descriptor) Buffer,
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@ -88,15 +89,8 @@ pub const VTable = struct {
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// WGPU_EXPORT void wgpuDeviceSetUncapturedErrorCallback(WGPUDevice device, WGPUErrorCallback callback, void * userdata);
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// WGPU_EXPORT void wgpuDeviceSetUncapturedErrorCallback(WGPUDevice device, WGPUErrorCallback callback, void * userdata);
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// tick: fn (ptr: *anyopaque) void,
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// tick: fn (ptr: *anyopaque) void,
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// WGPU_EXPORT void wgpuDeviceTick(WGPUDevice device);
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// WGPU_EXPORT void wgpuDeviceTick(WGPUDevice device);
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reference: fn (ptr: *anyopaque) void,
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release: fn (ptr: *anyopaque) void,
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};
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};
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pub inline fn getQueue(device: Device) Queue {
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return device.vtable.getQueue(device.ptr);
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}
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pub inline fn reference(device: Device) void {
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pub inline fn reference(device: Device) void {
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device.vtable.reference(device.ptr);
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device.vtable.reference(device.ptr);
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}
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}
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@ -105,6 +99,14 @@ pub inline fn release(device: Device) void {
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device.vtable.release(device.ptr);
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device.vtable.release(device.ptr);
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}
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}
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pub inline fn getQueue(device: Device) Queue {
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return device.vtable.getQueue(device.ptr);
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}
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pub inline fn createBindGroup(device: Device, descriptor: *const BindGroup.Descriptor) void {
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device.vtable.createBindGroup(device.ptr, descriptor);
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}
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pub inline fn createShaderModule(device: Device, descriptor: *const ShaderModule.Descriptor) ShaderModule {
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pub inline fn createShaderModule(device: Device, descriptor: *const ShaderModule.Descriptor) ShaderModule {
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return device.vtable.createShaderModule(device.ptr, descriptor);
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return device.vtable.createShaderModule(device.ptr, descriptor);
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}
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}
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@ -321,6 +321,50 @@ const device_vtable = Device.VTable{
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return wrapQueue(c.wgpuDeviceGetQueue(@ptrCast(c.WGPUDevice, ptr)));
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return wrapQueue(c.wgpuDeviceGetQueue(@ptrCast(c.WGPUDevice, ptr)));
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}
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}
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}).getQueue,
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}).getQueue,
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.createBindGroup = (struct {
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pub fn createBindGroup(ptr: *anyopaque, descriptor: *const BindGroup.Descriptor) BindGroup {
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var few_entries: [16]c.WGPUBindGroupEntry = undefined;
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const entries = if (descriptor.entries.len <= 8) blk: {
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for (descriptor.entries) |entry, i| {
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few_entries[i] = c.WGPUBindGroupEntry{
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.nextInChain = null,
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.binding = entry.binding,
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.buffer = @ptrCast(c.WGPUBuffer, entry.buffer.ptr),
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.offset = entry.offset,
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.size = entry.size,
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.sampler = @ptrCast(c.WGPUSampler, entry.sampler.ptr),
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.textureView = @ptrCast(c.WGPUTextureView, entry.texture_view.ptr),
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};
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}
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break :blk few_entries[0..descriptor.entries.len];
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} else blk: {
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const mem = std.heap.page_allocator.alloc(c.WGPUBindGroupEntry, descriptor.entries.len) catch unreachable;
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for (descriptor.entries) |entry, i| {
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mem[i] = c.WGPUBindGroupEntry{
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.nextInChain = null,
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.binding = entry.binding,
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.buffer = @ptrCast(c.WGPUBuffer, entry.buffer.ptr),
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.offset = entry.offset,
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.size = entry.size,
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.sampler = @ptrCast(c.WGPUSampler, entry.sampler.ptr),
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.textureView = @ptrCast(c.WGPUTextureView, entry.texture_view.ptr),
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};
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}
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break :blk mem;
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};
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defer if (entries.len > 8) std.heap.page_allocator.free(entries);
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const desc = c.WGPUBindGroupDescriptor{
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.nextInChain = null,
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.label = if (descriptor.label) |l| l else null,
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.layout = @ptrCast(c.WGPUBindGroupLayout, descriptor.layout.ptr),
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.entryCount = @intCast(u32, entries.len),
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.entries = &entries[0],
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};
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return wrapBindGroup(c.wgpuDeviceCreateBindGroup(@ptrCast(c.WGPUDevice, ptr), &desc));
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}
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}).createBindGroup,
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.createShaderModule = (struct {
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.createShaderModule = (struct {
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pub fn createShaderModule(ptr: *anyopaque, descriptor: *const ShaderModule.Descriptor) ShaderModule {
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pub fn createShaderModule(ptr: *anyopaque, descriptor: *const ShaderModule.Descriptor) ShaderModule {
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switch (descriptor.code) {
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switch (descriptor.code) {
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