mach: update to latest mach/gpu API
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
parent
8bce5bc0a8
commit
85ddeeed5c
6 changed files with 100 additions and 175 deletions
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@ -23,12 +23,12 @@ delta_time: f32 = 0,
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delta_time_ns: u64 = 0,
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timer: Timer,
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device: gpu.Device,
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backend_type: gpu.Adapter.BackendType,
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swap_chain: ?gpu.SwapChain,
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device: *gpu.Device,
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backend_type: gpu.BackendType,
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swap_chain: ?*gpu.SwapChain,
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swap_chain_format: gpu.Texture.Format,
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surface: ?gpu.Surface,
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surface: ?*gpu.Surface,
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current_desc: gpu.SwapChain.Descriptor,
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target_desc: gpu.SwapChain.Descriptor,
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@ -8,7 +8,7 @@ pub const ecs = @import("ecs");
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pub const module = ecs.Module(.{
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.globals = struct {
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core: *Core,
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device: gpu.Device,
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device: *gpu.Device,
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},
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});
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@ -1,5 +0,0 @@
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pub const c = @cImport({
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@cInclude("dawn/webgpu.h");
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@cInclude("dawn/dawn_proc.h");
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@cInclude("dawn_native_mach.h");
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});
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@ -7,7 +7,6 @@ const Core = @import("../Core.zig");
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const structs = @import("../structs.zig");
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const enums = @import("../enums.zig");
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const util = @import("util.zig");
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const c = @import("c.zig").c;
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const common = @import("common.zig");
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comptime {
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@ -20,7 +19,7 @@ pub const log_level = if (@hasDecl(App, "log_level")) App.log_level else std.log
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pub const Platform = struct {
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window: glfw.Window,
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backend_type: gpu.Adapter.BackendType,
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backend_type: gpu.BackendType,
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allocator: std.mem.Allocator,
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events: EventQueue = .{},
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user_ptr: UserPtr = undefined,
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@ -34,7 +33,9 @@ pub const Platform = struct {
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cursors_tried: [@typeInfo(enums.MouseCursor).Enum.fields.len]bool =
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[_]bool{false} ** @typeInfo(enums.MouseCursor).Enum.fields.len,
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native_instance: gpu.NativeInstance,
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// TODO: these can be moved to Core
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instance: *gpu.Instance,
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adapter: *gpu.Adapter,
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last_cursor_position: structs.WindowPos,
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@ -73,131 +74,73 @@ pub const Platform = struct {
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null,
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hints,
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);
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if (backend_type == .opengl) try glfw.makeContextCurrent(window);
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if (backend_type == .opengles) try glfw.makeContextCurrent(window);
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const window_size = try window.getSize();
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const framebuffer_size = try window.getFramebufferSize();
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const backend_procs = c.machDawnNativeGetProcs();
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c.dawnProcSetProcs(backend_procs);
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const instance = c.machDawnNativeInstance_init();
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var native_instance = gpu.NativeInstance.wrap(c.machDawnNativeInstance_get(instance).?);
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// Discover e.g. OpenGL adapters.
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try util.discoverAdapters(instance, window, backend_type);
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// Request an adapter.
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//
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// TODO: It would be nice if we could use gpu_interface.waitForAdapter here, however the webgpu.h
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// API does not yet have a way to specify what type of backend you want (vulkan, opengl, etc.)
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// In theory, I suppose we shouldn't need to and Dawn should just pick the best adapter - but in
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// practice if Vulkan is not supported today waitForAdapter/requestAdapter merely generates an error.
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//
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// const gpu_interface = native_instance.interface();
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// const backend_adapter = switch (gpu_interface.waitForAdapter(&.{
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// .power_preference = .high_performance,
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// })) {
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// .adapter => |v| v,
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// .err => |err| {
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// std.debug.print("mach: failed to get adapter: error={} {s}\n", .{ err.code, err.message });
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// std.process.exit(1);
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// },
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// };
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const adapters = c.machDawnNativeInstance_getAdapters(instance);
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var dawn_adapter: ?c.MachDawnNativeAdapter = null;
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var i: usize = 0;
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while (i < c.machDawnNativeAdapters_length(adapters)) : (i += 1) {
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const adapter = c.machDawnNativeAdapters_index(adapters, i);
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const properties = c.machDawnNativeAdapter_getProperties(adapter);
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const found_backend_type = @intToEnum(gpu.Adapter.BackendType, c.machDawnNativeAdapterProperties_getBackendType(properties));
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if (found_backend_type == backend_type) {
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dawn_adapter = adapter;
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break;
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}
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const instance = gpu.createInstance(null);
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if (instance == null) {
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std.debug.print("mach: failed to create GPU instance\n", .{});
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std.process.exit(1);
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}
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if (dawn_adapter == null) {
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std.debug.print("mach: no matching adapter found for {s}", .{@tagName(backend_type)});
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const surface = util.createSurfaceForWindow(instance.?, window, comptime util.detectGLFWOptions());
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var response: ?util.RequestAdapterResponse = null;
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instance.?.requestAdapter(&gpu.RequestAdapterOptions{
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.compatible_surface = surface,
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.power_preference = options.power_preference,
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.force_fallback_adapter = false,
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}, &response, util.requestAdapterCallback);
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if (response.?.status != .success) {
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std.debug.print("mach: failed to create GPU adapter: {s}\n", .{response.?.message});
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std.debug.print("-> maybe try GPU_BACKEND=opengl ?\n", .{});
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std.process.exit(1);
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}
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std.debug.assert(dawn_adapter != null);
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const backend_adapter = gpu.NativeInstance.fromWGPUAdapter(c.machDawnNativeAdapter_get(dawn_adapter.?).?);
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// Print which adapter we are going to use.
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const props = backend_adapter.properties;
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var props: gpu.Adapter.Properties = undefined;
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response.?.adapter.getProperties(&props);
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std.debug.print("mach: found {s} backend on {s} adapter: {s}, {s}\n", .{
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gpu.Adapter.backendTypeName(props.backend_type),
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gpu.Adapter.typeName(props.adapter_type),
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props.backend_type.name(),
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props.adapter_type.name(),
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props.name,
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props.driver_description,
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});
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const device = switch (backend_adapter.waitForDevice(&.{
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.required_features = options.required_features,
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.required_limits = options.required_limits,
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})) {
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.device => |v| v,
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.err => |err| {
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// TODO: return a proper error type
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std.debug.print("mach: failed to get device: error={} {s}\n", .{ err.code, err.message });
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std.process.exit(1);
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},
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};
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// If targeting OpenGL, we can't use the newer WGPUSurface API. Instead, we need to use the
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// older Dawn-specific API. https://bugs.chromium.org/p/dawn/issues/detail?id=269&q=surface&can=2
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const use_legacy_api = backend_type == .opengl or backend_type == .opengles;
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var descriptor: gpu.SwapChain.Descriptor = undefined;
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var swap_chain: ?gpu.SwapChain = null;
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var swap_chain_format: gpu.Texture.Format = undefined;
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var surface: ?gpu.Surface = null;
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if (!use_legacy_api) {
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swap_chain_format = .bgra8_unorm;
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descriptor = .{
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.label = "basic swap chain",
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.usage = .{ .render_attachment = true },
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.format = swap_chain_format,
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.width = framebuffer_size.width,
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.height = framebuffer_size.height,
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.present_mode = switch (options.vsync) {
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.none => .immediate,
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.double => .fifo,
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.triple => .mailbox,
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},
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.implementation = 0,
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};
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surface = util.createSurfaceForWindow(
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&native_instance,
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window,
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comptime util.detectGLFWOptions(),
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);
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} else {
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const binding = c.machUtilsCreateBinding(@enumToInt(backend_type), @ptrCast(*c.GLFWwindow, window.handle), @ptrCast(c.WGPUDevice, device.ptr));
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if (binding == null) {
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@panic("failed to create Dawn backend binding");
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}
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descriptor = std.mem.zeroes(gpu.SwapChain.Descriptor);
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descriptor.implementation = c.machUtilsBackendBinding_getSwapChainImplementation(binding);
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swap_chain = device.nativeCreateSwapChain(null, &descriptor);
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swap_chain_format = @intToEnum(gpu.Texture.Format, @intCast(u32, c.machUtilsBackendBinding_getPreferredSwapChainTextureFormat(binding)));
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swap_chain.?.configure(
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swap_chain_format,
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.{ .render_attachment = true },
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framebuffer_size.width,
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framebuffer_size.height,
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);
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// Create a device with default limits/features.
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const device = response.?.adapter.createDevice(&.{
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.required_features_count = if (options.required_features) |v| @intCast(u32, v.len) else 0,
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.required_features = if (options.required_features) |v| @as(?[*]gpu.FeatureName, v.ptr) else null,
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.required_limits = if (options.required_limits) |limits| @as(?*gpu.RequiredLimits, &gpu.RequiredLimits{
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.limits = limits,
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}) else null,
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});
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if (device == null) {
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std.debug.print("mach: failed to create GPU device\n", .{});
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std.process.exit(1);
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}
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device.setUncapturedErrorCallback(&util.printUnhandledErrorCallback);
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core.swap_chain_format = .bgra8_unorm;
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const descriptor = gpu.SwapChain.Descriptor{
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.label = "main swap chain",
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.usage = .{ .render_attachment = true },
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.format = core.swap_chain_format,
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.width = framebuffer_size.width,
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.height = framebuffer_size.height,
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.present_mode = .fifo,
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};
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core.device = device;
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device.?.setUncapturedErrorCallback({}, util.printUnhandledErrorCallback);
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core.device = device.?;
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core.backend_type = backend_type;
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core.surface = surface;
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core.swap_chain = swap_chain;
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core.swap_chain_format = swap_chain_format;
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core.current_desc = descriptor;
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core.target_desc = descriptor;
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core.swap_chain = core.device.createSwapChain(core.surface, &core.target_desc);
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// TODO: should resize fire on startup here? Might be nice for consistency
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const cursor_pos = try window.getCursorPos();
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@ -212,7 +155,8 @@ pub const Platform = struct {
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.x = cursor_pos.xpos,
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.y = cursor_pos.ypos,
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},
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.native_instance = native_instance,
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.instance = instance.?,
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.adapter = response.?.adapter,
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.linux_gamemode_is_active = linux_gamemode_is_active,
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};
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}
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@ -635,11 +579,15 @@ pub const BackingTimer = std.time.Timer;
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var app: App = undefined;
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pub const GPUInterface = gpu.dawn.Interface;
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pub fn main() !void {
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var gpa = std.heap.GeneralPurposeAllocator(.{}){};
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defer _ = gpa.deinit();
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const allocator = gpa.allocator();
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gpu.Impl.init();
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var core = try coreInit(allocator);
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defer coreDeinit(core, allocator);
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@ -691,16 +639,8 @@ pub fn coreUpdate(core: *Core, resize: ?CoreResizeCallback) !void {
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core.target_desc.width = framebuffer_size.width;
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core.target_desc.height = framebuffer_size.height;
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if (core.swap_chain == null or !core.current_desc.equal(&core.target_desc)) {
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const use_legacy_api = core.surface == null;
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if (!use_legacy_api) {
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core.swap_chain = core.device.nativeCreateSwapChain(core.surface, &core.target_desc);
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} else core.swap_chain.?.configure(
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core.swap_chain_format,
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.{ .render_attachment = true },
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core.target_desc.width,
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core.target_desc.height,
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);
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if (core.swap_chain == null or !std.meta.eql(core.current_desc, core.target_desc)) {
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core.swap_chain = core.device.createSwapChain(core.surface, &core.target_desc);
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if (@hasDecl(App, "resize")) {
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try app.resize(core, core.target_desc.width, core.target_desc.height);
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@ -2,12 +2,11 @@ const std = @import("std");
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const glfw = @import("glfw");
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const gpu = @import("gpu");
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const c = @import("c.zig").c;
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const objc = @cImport({
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@cInclude("objc/message.h");
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});
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fn printUnhandledError(_: void, typ: gpu.ErrorType, message: [*:0]const u8) void {
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pub inline fn printUnhandledErrorCallback(typ: gpu.ErrorType, message: [*:0]const u8, _: void) void {
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switch (typ) {
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.validation => std.debug.print("gpu: validation error: {s}\n", .{message}),
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.out_of_memory => std.debug.print("gpu: out of memory: {s}\n", .{message}),
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@ -17,7 +16,6 @@ fn printUnhandledError(_: void, typ: gpu.ErrorType, message: [*:0]const u8) void
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}
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std.os.exit(1);
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}
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pub var printUnhandledErrorCallback = gpu.ErrorCallback.init(void, {}, printUnhandledError);
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fn getEnvVarOwned(allocator: std.mem.Allocator, key: []const u8) error{ OutOfMemory, InvalidUtf8 }!?[]u8 {
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return std.process.getEnvVarOwned(allocator, key) catch |err| switch (err) {
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@ -26,17 +24,17 @@ fn getEnvVarOwned(allocator: std.mem.Allocator, key: []const u8) error{ OutOfMem
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};
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}
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pub fn detectBackendType(allocator: std.mem.Allocator) !gpu.Adapter.BackendType {
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pub fn detectBackendType(allocator: std.mem.Allocator) !gpu.BackendType {
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const GPU_BACKEND = try getEnvVarOwned(allocator, "GPU_BACKEND");
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if (GPU_BACKEND) |backend| {
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defer allocator.free(backend);
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if (std.ascii.eqlIgnoreCase(backend, "opengl")) return .opengl;
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if (std.ascii.eqlIgnoreCase(backend, "opengles")) return .opengles;
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if (std.ascii.eqlIgnoreCase(backend, "null")) return .nul;
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if (std.ascii.eqlIgnoreCase(backend, "d3d11")) return .d3d11;
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if (std.ascii.eqlIgnoreCase(backend, "d3d12")) return .d3d12;
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if (std.ascii.eqlIgnoreCase(backend, "metal")) return .metal;
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if (std.ascii.eqlIgnoreCase(backend, "null")) return .nul;
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if (std.ascii.eqlIgnoreCase(backend, "vulkan")) return .vulkan;
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if (std.ascii.eqlIgnoreCase(backend, "opengl")) return .opengl;
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if (std.ascii.eqlIgnoreCase(backend, "opengles")) return .opengles;
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@panic("unknown GPU_BACKEND type");
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}
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@ -46,7 +44,26 @@ pub fn detectBackendType(allocator: std.mem.Allocator) !gpu.Adapter.BackendType
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return .vulkan;
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}
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pub fn glfwWindowHintsForBackend(backend: gpu.Adapter.BackendType) glfw.Window.Hints {
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pub const RequestAdapterResponse = struct {
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status: gpu.RequestAdapterStatus,
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adapter: *gpu.Adapter,
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message: ?[*:0]const u8,
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};
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pub inline fn requestAdapterCallback(
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status: gpu.RequestAdapterStatus,
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adapter: *gpu.Adapter,
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message: ?[*:0]const u8,
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context: *?RequestAdapterResponse,
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) void {
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context.* = RequestAdapterResponse{
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.status = status,
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.adapter = adapter,
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.message = message,
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};
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}
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pub fn glfwWindowHintsForBackend(backend: gpu.BackendType) glfw.Window.Hints {
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return switch (backend) {
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.opengl => .{
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// Ask for OpenGL 4.4 which is what the GL backend requires for compute shaders and
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@ -70,28 +87,6 @@ pub fn glfwWindowHintsForBackend(backend: gpu.Adapter.BackendType) glfw.Window.H
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};
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}
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pub fn discoverAdapters(instance: c.MachDawnNativeInstance, window: glfw.Window, typ: gpu.Adapter.BackendType) !void {
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switch (typ) {
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.opengl => {
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try glfw.makeContextCurrent(window);
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const adapter_options = c.MachDawnNativeAdapterDiscoveryOptions_OpenGL{
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.getProc = @ptrCast(fn ([*c]const u8) callconv(.C) ?*anyopaque, glfw.getProcAddress),
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};
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_ = c.machDawnNativeInstance_discoverAdapters(instance, @enumToInt(typ), &adapter_options);
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},
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.opengles => {
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try glfw.makeContextCurrent(window);
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const adapter_options = c.MachDawnNativeAdapterDiscoveryOptions_OpenGLES{
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.getProc = @ptrCast(fn ([*c]const u8) callconv(.C) ?*anyopaque, glfw.getProcAddress),
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};
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_ = c.machDawnNativeInstance_discoverAdapters(instance, @enumToInt(typ), &adapter_options);
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},
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else => {
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c.machDawnNativeInstance_discoverDefaultAdapters(instance);
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},
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}
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}
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pub fn detectGLFWOptions() glfw.BackendOptions {
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const target = @import("builtin").target;
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if (target.isDarwin()) return .{ .cocoa = true };
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@ -103,20 +98,18 @@ pub fn detectGLFWOptions() glfw.BackendOptions {
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}
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pub fn createSurfaceForWindow(
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native_instance: *const gpu.NativeInstance,
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instance: *gpu.Instance,
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window: glfw.Window,
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comptime glfw_options: glfw.BackendOptions,
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) gpu.Surface {
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) *gpu.Surface {
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const glfw_native = glfw.Native(glfw_options);
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const descriptor = if (glfw_options.win32) gpu.Surface.Descriptor{
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.windows_hwnd = .{
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.label = "basic surface",
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const extension = if (glfw_options.win32) gpu.Surface.Extension{
|
||||
.from_windows_hwnd = &.{
|
||||
.hinstance = std.os.windows.kernel32.GetModuleHandleW(null).?,
|
||||
.hwnd = glfw_native.getWin32Window(window),
|
||||
},
|
||||
} else if (glfw_options.x11) gpu.Surface.Descriptor{
|
||||
.xlib = .{
|
||||
.label = "basic surface",
|
||||
} else if (glfw_options.x11) gpu.Surface.Extension{
|
||||
.from_xlib_window = &.{
|
||||
.display = glfw_native.getX11Display(),
|
||||
.window = glfw_native.getX11Window(window),
|
||||
},
|
||||
|
|
@ -134,17 +127,14 @@ pub fn createSurfaceForWindow(
|
|||
const scale_factor = msgSend(ns_window, "backingScaleFactor", .{}, f64); // [ns_window backingScaleFactor]
|
||||
msgSend(layer.?, "setContentsScale:", .{scale_factor}, void); // [layer setContentsScale:scale_factor]
|
||||
|
||||
break :blk gpu.Surface.Descriptor{
|
||||
.metal_layer = .{
|
||||
.label = "basic surface",
|
||||
.layer = layer.?,
|
||||
},
|
||||
};
|
||||
break :blk gpu.Surface.Extension{ .from_metal_layer = &.{ .layer = layer.? } };
|
||||
} else if (glfw_options.wayland) {
|
||||
@panic("Dawn does not yet have Wayland support, see https://bugs.chromium.org/p/dawn/issues/detail?id=1246&q=surface&can=2");
|
||||
@panic("TODO: this example does not support Wayland");
|
||||
} else unreachable;
|
||||
|
||||
return native_instance.createSurface(&descriptor);
|
||||
return instance.createSurface(&gpu.Surface.Descriptor{
|
||||
.next_in_chain = extension,
|
||||
});
|
||||
}
|
||||
|
||||
// Borrowed from https://github.com/hazeycode/zig-objcrt
|
||||
|
|
|
|||
|
|
@ -42,13 +42,13 @@ pub const Options = struct {
|
|||
vsync: enums.VSyncMode = .double,
|
||||
|
||||
/// GPU features required by the application.
|
||||
required_features: ?[]gpu.Feature = null,
|
||||
required_features: ?[]gpu.FeatureName = null,
|
||||
|
||||
/// GPU limits required by the application.
|
||||
required_limits: ?gpu.Limits = null,
|
||||
|
||||
/// Whether the application has a preference for low power or high performance GPU.
|
||||
power_preference: gpu.PowerPreference = .none,
|
||||
power_preference: gpu.PowerPreference = .undef,
|
||||
};
|
||||
|
||||
pub const Event = union(enum) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue