gpu: add type-safety for chaining ExternalTexture.BindingLayout
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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1f0b50ba13
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2 changed files with 7 additions and 2 deletions
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@ -6,11 +6,17 @@ const Texture = @import("texture.zig").Texture;
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const TextureView = @import("texture_view.zig").TextureView;
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const StorageTextureBindingLayout = @import("types.zig").StorageTextureBindingLayout;
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const StorageTextureAccess = @import("types.zig").StorageTextureAccess;
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const ExternalTexture = @import("external_texture.zig").ExternalTexture;
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const Impl = @import("interface.zig").Impl;
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pub const BindGroupLayout = opaque {
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pub const Entry = extern struct {
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next_in_chain: ?*const ChainedStruct = null,
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pub const NextInChain = extern union {
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generic: ?*const ChainedStruct,
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external_texture_binding_layout: *const ExternalTexture.BindingLayout,
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};
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next_in_chain: NextInChain = .{ .generic = null },
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binding: u32,
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visibility: ShaderStageFlags,
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buffer: Buffer.BindingLayout = .{},
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@ -8,7 +8,6 @@ pub const ExternalTexture = opaque {
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external_texture: *ExternalTexture,
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};
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/// TODO: Can be chained in gpu.BindGroupLayout.Entry
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pub const BindingLayout = extern struct {
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chain: ChainedStruct = .{ .next = null, .s_type = .external_texture_binding_layout },
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};
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