mach: comptime interface-like implementation of engine cores

This commit is contained in:
iddev5 2022-04-30 18:29:28 +05:30 committed by Stephen Gutekanst
parent 2b978a6883
commit 8904536632
3 changed files with 210 additions and 162 deletions

View file

@ -45,6 +45,8 @@ pub const Options = struct {
power_preference: gpu.PowerPreference = .none, power_preference: gpu.PowerPreference = .none,
}; };
const Engine = @This();
/// Window, events, inputs etc. /// Window, events, inputs etc.
core: Core, core: Core,
@ -53,6 +55,8 @@ gpu_driver: GpuDriver,
allocator: Allocator, allocator: Allocator,
options: Options,
/// The amount of time (in seconds) that has passed since the last frame was rendered. /// The amount of time (in seconds) that has passed since the last frame was rendered.
/// ///
/// For example, if you are animating a cube which should rotate 360 degrees every second, /// For example, if you are animating a cube which should rotate 360 degrees every second,
@ -63,19 +67,41 @@ delta_time_ns: u64 = 0,
timer: std.time.Timer, timer: std.time.Timer,
pub const Core = struct { pub const Core = struct {
internal: union { internal: GetCoreInternalType(),
window: glfw.Window,
},
}; };
pub const GpuDriver = struct { pub const GpuDriver = struct {
internal: GetGpuDriverInternalType(),
device: gpu.Device, device: gpu.Device,
backend_type: gpu.Adapter.BackendType, backend_type: gpu.Adapter.BackendType,
swap_chain: ?gpu.SwapChain, swap_chain: ?gpu.SwapChain,
swap_chain_format: gpu.Texture.Format, swap_chain_format: gpu.Texture.Format,
native_instance: gpu.NativeInstance,
surface: ?gpu.Surface, surface: ?gpu.Surface,
current_desc: gpu.SwapChain.Descriptor, current_desc: gpu.SwapChain.Descriptor,
target_desc: gpu.SwapChain.Descriptor, target_desc: gpu.SwapChain.Descriptor,
}; };
pub fn init(allocator: std.mem.Allocator, options: Options) !Engine {
var engine = Engine{
.allocator = allocator,
.options = options,
.timer = try std.time.Timer.start(),
.core = undefined,
.gpu_driver = undefined,
};
engine.core.internal = try GetCoreInternalType().init(allocator, &engine);
engine.gpu_driver.internal = try GetGpuDriverInternalType().init(allocator, &engine);
return engine;
}
fn GetCoreInternalType() type {
return @import("native.zig").CoreGlfw;
}
fn GetGpuDriverInternalType() type {
return @import("native.zig").GpuDriverNative;
}

View file

@ -10,163 +10,6 @@ const c = @import("c.zig").c;
const Engine = @import("Engine.zig"); const Engine = @import("Engine.zig");
const Options = Engine.Options; const Options = Engine.Options;
/// Default GLFW error handling callback
fn glfwErrorCallback(error_code: glfw.Error, description: [:0]const u8) void {
std.debug.print("glfw: {}: {s}\n", .{ error_code, description });
}
fn init(allocator: Allocator, options: Options) !Engine {
const backend_type = try util.detectBackendType(allocator);
glfw.setErrorCallback(glfwErrorCallback);
try glfw.init(.{});
// Create the test window and discover adapters using it (esp. for OpenGL)
var hints = util.glfwWindowHintsForBackend(backend_type);
hints.cocoa_retina_framebuffer = true;
const window = try glfw.Window.create(
options.width,
options.height,
options.title,
null,
null,
hints,
);
const backend_procs = c.machDawnNativeGetProcs();
c.dawnProcSetProcs(backend_procs);
const instance = c.machDawnNativeInstance_init();
var native_instance = gpu.NativeInstance.wrap(c.machDawnNativeInstance_get(instance).?);
// Discover e.g. OpenGL adapters.
try util.discoverAdapters(instance, window, backend_type);
// Request an adapter.
//
// TODO: It would be nice if we could use gpu_interface.waitForAdapter here, however the webgpu.h
// API does not yet have a way to specify what type of backend you want (vulkan, opengl, etc.)
// In theory, I suppose we shouldn't need to and Dawn should just pick the best adapter - but in
// practice if Vulkan is not supported today waitForAdapter/requestAdapter merely generates an error.
//
// const gpu_interface = native_instance.interface();
// const backend_adapter = switch (gpu_interface.waitForAdapter(&.{
// .power_preference = .high_performance,
// })) {
// .adapter => |v| v,
// .err => |err| {
// std.debug.print("mach: failed to get adapter: error={} {s}\n", .{ err.code, err.message });
// std.process.exit(1);
// },
// };
const adapters = c.machDawnNativeInstance_getAdapters(instance);
var dawn_adapter: ?c.MachDawnNativeAdapter = null;
var i: usize = 0;
while (i < c.machDawnNativeAdapters_length(adapters)) : (i += 1) {
const adapter = c.machDawnNativeAdapters_index(adapters, i);
const properties = c.machDawnNativeAdapter_getProperties(adapter);
const found_backend_type = @intToEnum(gpu.Adapter.BackendType, c.machDawnNativeAdapterProperties_getBackendType(properties));
if (found_backend_type == backend_type) {
dawn_adapter = adapter;
break;
}
}
if (dawn_adapter == null) {
std.debug.print("mach: no matching adapter found for {s}", .{@tagName(backend_type)});
std.debug.print("-> maybe try GPU_BACKEND=opengl ?\n", .{});
std.process.exit(1);
}
std.debug.assert(dawn_adapter != null);
const backend_adapter = gpu.NativeInstance.fromWGPUAdapter(c.machDawnNativeAdapter_get(dawn_adapter.?).?);
// Print which adapter we are going to use.
const props = backend_adapter.properties;
std.debug.print("mach: found {s} backend on {s} adapter: {s}, {s}\n", .{
gpu.Adapter.backendTypeName(props.backend_type),
gpu.Adapter.typeName(props.adapter_type),
props.name,
props.driver_description,
});
const device = switch (backend_adapter.waitForDevice(&.{
.required_features = options.required_features,
.required_limits = options.required_limits,
})) {
.device => |v| v,
.err => |err| {
// TODO: return a proper error type
std.debug.print("mach: failed to get device: error={} {s}\n", .{ err.code, err.message });
std.process.exit(1);
},
};
var framebuffer_size = try window.getFramebufferSize();
// If targeting OpenGL, we can't use the newer WGPUSurface API. Instead, we need to use the
// older Dawn-specific API. https://bugs.chromium.org/p/dawn/issues/detail?id=269&q=surface&can=2
const use_legacy_api = backend_type == .opengl or backend_type == .opengles;
var descriptor: gpu.SwapChain.Descriptor = undefined;
var swap_chain: ?gpu.SwapChain = null;
var swap_chain_format: gpu.Texture.Format = undefined;
var surface: ?gpu.Surface = null;
if (!use_legacy_api) {
swap_chain_format = .bgra8_unorm;
descriptor = .{
.label = "basic swap chain",
.usage = .{ .render_attachment = true },
.format = swap_chain_format,
.width = framebuffer_size.width,
.height = framebuffer_size.height,
.present_mode = switch (options.vsync) {
.none => .immediate,
.double => .fifo,
.triple => .mailbox,
},
.implementation = 0,
};
surface = util.createSurfaceForWindow(
&native_instance,
window,
comptime util.detectGLFWOptions(),
);
} else {
const binding = c.machUtilsCreateBinding(@enumToInt(backend_type), @ptrCast(*c.GLFWwindow, window.handle), @ptrCast(c.WGPUDevice, device.ptr));
if (binding == null) {
@panic("failed to create Dawn backend binding");
}
descriptor = std.mem.zeroes(gpu.SwapChain.Descriptor);
descriptor.implementation = c.machUtilsBackendBinding_getSwapChainImplementation(binding);
swap_chain = device.nativeCreateSwapChain(null, &descriptor);
swap_chain_format = @intToEnum(gpu.Texture.Format, @intCast(u32, c.machUtilsBackendBinding_getPreferredSwapChainTextureFormat(binding)));
swap_chain.?.configure(
swap_chain_format,
.{ .render_attachment = true },
framebuffer_size.width,
framebuffer_size.height,
);
}
device.setUncapturedErrorCallback(&util.printUnhandledErrorCallback);
return Engine{
.allocator = allocator,
.timer = try std.time.Timer.start(),
.core = .{ .internal = .{
.window = window,
} },
.gpu_driver = .{
.device = device,
.backend_type = backend_type,
.native_instance = native_instance,
.surface = surface,
.swap_chain = swap_chain,
.swap_chain_format = swap_chain_format,
.current_desc = descriptor,
.target_desc = descriptor,
},
};
}
// TODO: check signatures // TODO: check signatures
comptime { comptime {
if (!@hasDecl(App, "init")) @compileError("App must export 'pub fn init(app: *App, engine: *mach.Engine) !void'"); if (!@hasDecl(App, "init")) @compileError("App must export 'pub fn init(app: *App, engine: *mach.Engine) !void'");
@ -179,7 +22,7 @@ pub fn main() !void {
const allocator = gpa.allocator(); const allocator = gpa.allocator();
const options = if (@hasDecl(App, "options")) App.options else Options{}; const options = if (@hasDecl(App, "options")) App.options else Options{};
var engine = try init(allocator, options); var engine = try Engine.init(allocator, options);
var app: App = undefined; var app: App = undefined;
try app.init(&engine); try app.init(&engine);

179
src/native.zig Normal file
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@ -0,0 +1,179 @@
const std = @import("std");
const glfw = @import("glfw");
const gpu = @import("gpu");
const Engine = @import("Engine.zig");
const util = @import("util.zig");
const c = @import("c.zig").c;
pub const CoreGlfw = struct {
window: glfw.Window,
backend_type: gpu.Adapter.BackendType,
pub fn init(allocator: std.mem.Allocator, engine: *Engine) !CoreGlfw {
const options = engine.options;
const backend_type = try util.detectBackendType(allocator);
glfw.setErrorCallback(CoreGlfw.errorCallback);
try glfw.init(.{});
// Create the test window and discover adapters using it (esp. for OpenGL)
var hints = util.glfwWindowHintsForBackend(backend_type);
hints.cocoa_retina_framebuffer = true;
const window = try glfw.Window.create(
options.width,
options.height,
options.title,
null,
null,
hints,
);
return CoreGlfw{
.window = window,
.backend_type = backend_type,
};
}
/// Default GLFW error handling callback
fn errorCallback(error_code: glfw.Error, description: [:0]const u8) void {
std.debug.print("glfw: {}: {s}\n", .{ error_code, description });
}
};
pub const GpuDriverNative = struct {
native_instance: gpu.NativeInstance,
pub fn init(_: std.mem.Allocator, engine: *Engine) !GpuDriverNative {
const options = engine.options;
const window = engine.core.internal.window;
const backend_type = engine.core.internal.backend_type;
const backend_procs = c.machDawnNativeGetProcs();
c.dawnProcSetProcs(backend_procs);
const instance = c.machDawnNativeInstance_init();
var native_instance = gpu.NativeInstance.wrap(c.machDawnNativeInstance_get(instance).?);
// Discover e.g. OpenGL adapters.
try util.discoverAdapters(instance, window, backend_type);
// Request an adapter.
//
// TODO: It would be nice if we could use gpu_interface.waitForAdapter here, however the webgpu.h
// API does not yet have a way to specify what type of backend you want (vulkan, opengl, etc.)
// In theory, I suppose we shouldn't need to and Dawn should just pick the best adapter - but in
// practice if Vulkan is not supported today waitForAdapter/requestAdapter merely generates an error.
//
// const gpu_interface = native_instance.interface();
// const backend_adapter = switch (gpu_interface.waitForAdapter(&.{
// .power_preference = .high_performance,
// })) {
// .adapter => |v| v,
// .err => |err| {
// std.debug.print("mach: failed to get adapter: error={} {s}\n", .{ err.code, err.message });
// std.process.exit(1);
// },
// };
const adapters = c.machDawnNativeInstance_getAdapters(instance);
var dawn_adapter: ?c.MachDawnNativeAdapter = null;
var i: usize = 0;
while (i < c.machDawnNativeAdapters_length(adapters)) : (i += 1) {
const adapter = c.machDawnNativeAdapters_index(adapters, i);
const properties = c.machDawnNativeAdapter_getProperties(adapter);
const found_backend_type = @intToEnum(gpu.Adapter.BackendType, c.machDawnNativeAdapterProperties_getBackendType(properties));
if (found_backend_type == backend_type) {
dawn_adapter = adapter;
break;
}
}
if (dawn_adapter == null) {
std.debug.print("mach: no matching adapter found for {s}", .{@tagName(backend_type)});
std.debug.print("-> maybe try GPU_BACKEND=opengl ?\n", .{});
std.process.exit(1);
}
std.debug.assert(dawn_adapter != null);
const backend_adapter = gpu.NativeInstance.fromWGPUAdapter(c.machDawnNativeAdapter_get(dawn_adapter.?).?);
// Print which adapter we are going to use.
const props = backend_adapter.properties;
std.debug.print("mach: found {s} backend on {s} adapter: {s}, {s}\n", .{
gpu.Adapter.backendTypeName(props.backend_type),
gpu.Adapter.typeName(props.adapter_type),
props.name,
props.driver_description,
});
const device = switch (backend_adapter.waitForDevice(&.{
.required_features = options.required_features,
.required_limits = options.required_limits,
})) {
.device => |v| v,
.err => |err| {
// TODO: return a proper error type
std.debug.print("mach: failed to get device: error={} {s}\n", .{ err.code, err.message });
std.process.exit(1);
},
};
var framebuffer_size = try window.getFramebufferSize();
// If targeting OpenGL, we can't use the newer WGPUSurface API. Instead, we need to use the
// older Dawn-specific API. https://bugs.chromium.org/p/dawn/issues/detail?id=269&q=surface&can=2
const use_legacy_api = backend_type == .opengl or backend_type == .opengles;
var descriptor: gpu.SwapChain.Descriptor = undefined;
var swap_chain: ?gpu.SwapChain = null;
var swap_chain_format: gpu.Texture.Format = undefined;
var surface: ?gpu.Surface = null;
if (!use_legacy_api) {
swap_chain_format = .bgra8_unorm;
descriptor = .{
.label = "basic swap chain",
.usage = .{ .render_attachment = true },
.format = swap_chain_format,
.width = framebuffer_size.width,
.height = framebuffer_size.height,
.present_mode = switch (options.vsync) {
.none => .immediate,
.double => .fifo,
.triple => .mailbox,
},
.implementation = 0,
};
surface = util.createSurfaceForWindow(
&native_instance,
window,
comptime util.detectGLFWOptions(),
);
} else {
const binding = c.machUtilsCreateBinding(@enumToInt(backend_type), @ptrCast(*c.GLFWwindow, window.handle), @ptrCast(c.WGPUDevice, device.ptr));
if (binding == null) {
@panic("failed to create Dawn backend binding");
}
descriptor = std.mem.zeroes(gpu.SwapChain.Descriptor);
descriptor.implementation = c.machUtilsBackendBinding_getSwapChainImplementation(binding);
swap_chain = device.nativeCreateSwapChain(null, &descriptor);
swap_chain_format = @intToEnum(gpu.Texture.Format, @intCast(u32, c.machUtilsBackendBinding_getPreferredSwapChainTextureFormat(binding)));
swap_chain.?.configure(
swap_chain_format,
.{ .render_attachment = true },
framebuffer_size.width,
framebuffer_size.height,
);
}
device.setUncapturedErrorCallback(&util.printUnhandledErrorCallback);
engine.gpu_driver.device = device;
engine.gpu_driver.backend_type = backend_type;
engine.gpu_driver.surface = surface;
engine.gpu_driver.swap_chain = swap_chain;
engine.gpu_driver.swap_chain_format = swap_chain_format;
engine.gpu_driver.current_desc = descriptor;
engine.gpu_driver.target_desc = descriptor;
return GpuDriverNative{
.native_instance = native_instance,
};
}
};