gpu: correct context pointer alignments
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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6 changed files with 11 additions and 11 deletions
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@ -100,7 +100,7 @@ pub const Buffer = opaque {
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const Context = @TypeOf(context);
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const Helper = struct {
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pub fn callback(status: MapAsyncStatus, userdata: ?*anyopaque) callconv(.C) void {
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callback(status, if (Context == void) {} else @ptrCast(Context, userdata));
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callback(status, if (Context == void) {} else @ptrCast(Context, @alignCast(@alignOf(Context), userdata)));
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}
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};
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Impl.bufferMapAsync(buffer, mode, offset, size, Helper.callback, if (Context == void) null else context);
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