gpu: correct context pointer alignments

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-07-31 17:09:35 -07:00 committed by Stephen Gutekanst
parent 4ed932be0f
commit 8a0d47b94b
6 changed files with 11 additions and 11 deletions

View file

@ -100,7 +100,7 @@ pub const Buffer = opaque {
const Context = @TypeOf(context);
const Helper = struct {
pub fn callback(status: MapAsyncStatus, userdata: ?*anyopaque) callconv(.C) void {
callback(status, if (Context == void) {} else @ptrCast(Context, userdata));
callback(status, if (Context == void) {} else @ptrCast(Context, @alignCast(@alignOf(Context), userdata)));
}
};
Impl.bufferMapAsync(buffer, mode, offset, size, Helper.callback, if (Context == void) null else context);