gpu: update defaults/optionality for RenderPassDepthStencilAttachment
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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835f93fb53
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8f2f6d5789
1 changed files with 10 additions and 10 deletions
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@ -75,16 +75,16 @@ pub const ComputePassTimestampWrite = extern struct {
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pub const RenderPassDepthStencilAttachment = extern struct {
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view: texture_view.TextureView,
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depth_load_op: types.LoadOp,
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depth_store_op: types.StoreOp,
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clear_depth: f32,
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depth_clear_value: f32,
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depth_read_only: bool,
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stencil_load_op: types.LoadOp,
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stencil_store_op: types.StoreOp,
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clear_stencil: u32,
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stencil_clear_value: u32,
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stencil_read_only: bool,
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depth_load_op: types.LoadOp = .undef,
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depth_store_op: types.StoreOp = .undef,
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clear_depth: f32 = std.math.nan(f32), // deprecated
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depth_clear_value: f32 = 0,
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depth_read_only: bool = false,
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stencil_load_op: types.LoadOp = .undef,
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stencil_store_op: types.StoreOp = .undef,
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clear_stencil: u32 = 0, // deprecated
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stencil_clear_value: u32 = 0,
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stencil_read_only: bool = false,
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};
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pub const RenderPassTimestampWrite = extern struct {
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