examples: fix BlendState for rotating-cube and two-cubes (#244)
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bb65083561
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2 changed files with 4 additions and 4 deletions
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@ -61,12 +61,12 @@ pub fn main() !void {
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.color = .{
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.color = .{
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.operation = .add,
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.operation = .add,
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.src_factor = .one,
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.src_factor = .one,
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.dst_factor = .one,
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.dst_factor = .zero,
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},
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},
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.alpha = .{
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.alpha = .{
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.operation = .add,
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.operation = .add,
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.src_factor = .one,
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.src_factor = .one,
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.dst_factor = .one,
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.dst_factor = .zero,
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},
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},
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};
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};
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const color_target = gpu.ColorTargetState{
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const color_target = gpu.ColorTargetState{
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@ -61,12 +61,12 @@ pub fn main() !void {
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.color = .{
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.color = .{
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.operation = .add,
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.operation = .add,
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.src_factor = .one,
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.src_factor = .one,
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.dst_factor = .one,
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.dst_factor = .zero,
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},
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},
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.alpha = .{
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.alpha = .{
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.operation = .add,
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.operation = .add,
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.src_factor = .one,
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.src_factor = .one,
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.dst_factor = .one,
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.dst_factor = .zero,
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},
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},
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};
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};
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const color_target = gpu.ColorTargetState{
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const color_target = gpu.ColorTargetState{
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