examples/gkurve: add atlas text rendering

This commit is contained in:
PiergiorgioZagaria 2022-05-26 21:14:04 +02:00 committed by Stephen Gutekanst
parent 027939e8ef
commit 8fa9ab2f58
3 changed files with 164 additions and 20 deletions

View file

@ -3,6 +3,7 @@ const builtin = @import("builtin");
pub const gpu = @import("gpu/build.zig"); pub const gpu = @import("gpu/build.zig");
const gpu_dawn = @import("gpu-dawn/build.zig"); const gpu_dawn = @import("gpu-dawn/build.zig");
pub const glfw = @import("glfw/build.zig"); pub const glfw = @import("glfw/build.zig");
const freetype = @import("freetype/build.zig");
const Pkg = std.build.Pkg; const Pkg = std.build.Pkg;
pub fn build(b: *std.build.Builder) void { pub fn build(b: *std.build.Builder) void {
@ -38,7 +39,7 @@ pub fn build(b: *std.build.Builder) void {
.{ .name = "instanced-cube", .packages = &[_]Pkg{Packages.zmath} }, .{ .name = "instanced-cube", .packages = &[_]Pkg{Packages.zmath} },
.{ .name = "advanced-gen-texture-light", .packages = &[_]Pkg{Packages.zmath} }, .{ .name = "advanced-gen-texture-light", .packages = &[_]Pkg{Packages.zmath} },
.{ .name = "fractal-cube", .packages = &[_]Pkg{Packages.zmath} }, .{ .name = "fractal-cube", .packages = &[_]Pkg{Packages.zmath} },
.{ .name = "gkurve", .packages = &[_]Pkg{ Packages.zmath, Packages.zigimg } }, .{ .name = "gkurve", .packages = &[_]Pkg{ Packages.zmath, Packages.zigimg, freetype.pkg } },
.{ .name = "textured-cube", .packages = &[_]Pkg{ Packages.zmath, Packages.zigimg } }, .{ .name = "textured-cube", .packages = &[_]Pkg{ Packages.zmath, Packages.zigimg } },
}) |example| { }) |example| {
// FIXME: this is workaround for a problem that some examples (having the std_platform_only=true field) as // FIXME: this is workaround for a problem that some examples (having the std_platform_only=true field) as
@ -59,6 +60,11 @@ pub fn build(b: *std.build.Builder) void {
}, },
); );
example_app.setBuildMode(mode); example_app.setBuildMode(mode);
inline for (example.packages) |p| {
if (std.mem.eql(u8, p.name, freetype.pkg.name))
freetype.link(example_app.b, example_app.step, .{});
}
example_app.link(options); example_app.link(options);
example_app.install(); example_app.install();

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@ -1,5 +1,5 @@
// TODO: // TODO:
// - handle textures better witexture atlas // - handle textures better with texture atlas
// - handle adding and removing triangles and quads better // - handle adding and removing triangles and quads better
const std = @import("std"); const std = @import("std");
@ -10,11 +10,15 @@ const zigimg = @import("zigimg");
const glfw = @import("glfw"); const glfw = @import("glfw");
const draw = @import("draw.zig"); const draw = @import("draw.zig");
const Atlas = @import("atlas.zig").Atlas; const Atlas = @import("atlas.zig").Atlas;
const ft = @import("freetype");
const Label = @import("text.zig");
pub const options = mach.Options{ .width = 640, .height = 480 }; pub const options = mach.Options{ .width = 640, .height = 480 };
pub const App = @This(); pub const App = @This();
const AtlasRGB8 = Atlas(zigimg.color.Rgba32);
pipeline: gpu.RenderPipeline, pipeline: gpu.RenderPipeline,
queue: gpu.Queue, queue: gpu.Queue,
vertex_buffer: gpu.Buffer, vertex_buffer: gpu.Buffer,
@ -26,18 +30,17 @@ frag_uniform_buffer: gpu.Buffer,
fragment_uniform_list: std.ArrayList(draw.FragUniform), fragment_uniform_list: std.ArrayList(draw.FragUniform),
update_frag_uniform_buffer: bool, update_frag_uniform_buffer: bool,
bind_group: gpu.BindGroup, bind_group: gpu.BindGroup,
texture_atlas_data: AtlasRGB8,
pub fn init(app: *App, engine: *mach.Engine) !void { pub fn init(app: *App, engine: *mach.Engine) !void {
try engine.core.setSizeLimits(.{ .width = 20, .height = 20 }, .{ .width = null, .height = null }); try engine.core.setSizeLimits(.{ .width = 20, .height = 20 }, .{ .width = null, .height = null });
const queue = engine.gpu_driver.device.getQueue(); const queue = engine.gpu_driver.device.getQueue();
const AtlasRGB8 = Atlas(zigimg.color.Rgba32);
// TODO: Refactor texture atlas size number // TODO: Refactor texture atlas size number
var texture_atlas_data: AtlasRGB8 = try AtlasRGB8.init(engine.allocator, 640); app.texture_atlas_data = try AtlasRGB8.init(engine.allocator, 1280);
defer texture_atlas_data.deinit(engine.allocator); const atlas_size = gpu.Extent3D{ .width = app.texture_atlas_data.size, .height = app.texture_atlas_data.size };
const atlas_size = gpu.Extent3D{ .width = texture_atlas_data.size, .height = texture_atlas_data.size }; const atlas_float_size = @intToFloat(f32, app.texture_atlas_data.size);
const atlas_float_size = @intToFloat(f32, texture_atlas_data.size);
const texture = engine.gpu_driver.device.createTexture(&.{ const texture = engine.gpu_driver.device.createTexture(&.{
.size = atlas_size, .size = atlas_size,
@ -56,37 +59,46 @@ pub fn init(app: *App, engine: *mach.Engine) !void {
const img = try zigimg.Image.fromMemory(engine.allocator, @embedFile("../assets/gotta-go-fast.png")); const img = try zigimg.Image.fromMemory(engine.allocator, @embedFile("../assets/gotta-go-fast.png"));
defer img.deinit(); defer img.deinit();
const atlas_img_region = try texture_atlas_data.reserve(engine.allocator, @truncate(u32, img.width), @truncate(u32, img.height)); const atlas_img_region = try app.texture_atlas_data.reserve(engine.allocator, @truncate(u32, img.width), @truncate(u32, img.height));
const img_uv_data = atlas_img_region.getUVData(atlas_float_size); const img_uv_data = atlas_img_region.getUVData(atlas_float_size);
switch (img.pixels.?) { switch (img.pixels.?) {
.Rgba32 => |pixels| texture_atlas_data.set(atlas_img_region, pixels), .Rgba32 => |pixels| app.texture_atlas_data.set(atlas_img_region, pixels),
.Rgb24 => |pixels| { .Rgb24 => |pixels| {
const data = try rgb24ToRgba32(engine.allocator, pixels); const data = try rgb24ToRgba32(engine.allocator, pixels);
defer data.deinit(engine.allocator); defer data.deinit(engine.allocator);
texture_atlas_data.set(atlas_img_region, data.Rgba32); app.texture_atlas_data.set(atlas_img_region, data.Rgba32);
}, },
else => @panic("unsupported image color format"), else => @panic("unsupported image color format"),
} }
const white_tex_scale = 80; const white_tex_scale = 80;
const atlas_white_region = try texture_atlas_data.reserve(engine.allocator, white_tex_scale, white_tex_scale); const atlas_white_region = try app.texture_atlas_data.reserve(engine.allocator, white_tex_scale, white_tex_scale);
const white_texture_uv_data = atlas_white_region.getUVData(atlas_float_size); const white_texture_uv_data = atlas_white_region.getUVData(atlas_float_size);
var white_tex_data = try engine.allocator.alloc(zigimg.color.Rgba32, white_tex_scale * white_tex_scale); var white_tex_data = try engine.allocator.alloc(zigimg.color.Rgba32, white_tex_scale * white_tex_scale);
std.mem.set(zigimg.color.Rgba32, white_tex_data, zigimg.color.Rgba32.initRGB(0xff, 0xff, 0xff)); std.mem.set(zigimg.color.Rgba32, white_tex_data, zigimg.color.Rgba32.initRGB(0xff, 0xff, 0xff));
texture_atlas_data.set(atlas_white_region, white_tex_data); app.texture_atlas_data.set(atlas_white_region, white_tex_data);
app.vertices = try std.ArrayList(draw.Vertex).initCapacity(engine.allocator, 9);
app.fragment_uniform_list = try std.ArrayList(draw.FragUniform).initCapacity(engine.allocator, 3);
// Quick test for using freetype
const lib = try ft.Library.init();
defer lib.deinit();
var label = try Label.init(lib, "freetype/upstream/assets/FiraSans-Regular.ttf", 0, 40, engine.allocator);
defer label.deinit();
try label.print(app, "All your game's bases are belong to us", .{}, @Vector(2, f32){ 0, 420 }, @Vector(4, f32){ 1, 1, 1, 1 });
queue.writeTexture( queue.writeTexture(
&.{ .texture = texture }, &.{ .texture = texture },
&data_layout, &data_layout,
&.{ .width = texture_atlas_data.size, .height = texture_atlas_data.size }, &.{ .width = app.texture_atlas_data.size, .height = app.texture_atlas_data.size },
zigimg.color.Rgba32, zigimg.color.Rgba32,
texture_atlas_data.data, app.texture_atlas_data.data,
); );
app.vertices = try std.ArrayList(draw.Vertex).initCapacity(engine.allocator, 9);
app.fragment_uniform_list = try std.ArrayList(draw.FragUniform).initCapacity(engine.allocator, 3);
const wsize = try engine.core.getWindowSize(); const wsize = try engine.core.getWindowSize();
const window_width = @intToFloat(f32, wsize.width); const window_width = @intToFloat(f32, wsize.width);
const window_height = @intToFloat(f32, wsize.height); const window_height = @intToFloat(f32, wsize.height);
@ -99,8 +111,8 @@ pub fn init(app: *App, engine: *mach.Engine) !void {
// try draw.equilateralTriangle(app, .{ window_width / 2, window_height / 2 }, triangle_scale, .{}, img_uv_data); // try draw.equilateralTriangle(app, .{ window_width / 2, window_height / 2 }, triangle_scale, .{}, img_uv_data);
// try draw.equilateralTriangle(app, .{ window_width / 2, window_height / 2 - triangle_scale }, triangle_scale, .{ .type = .concave }, img_uv_data); // try draw.equilateralTriangle(app, .{ window_width / 2, window_height / 2 - triangle_scale }, triangle_scale, .{ .type = .concave }, img_uv_data);
// try draw.equilateralTriangle(app, .{ window_width / 2 - triangle_scale, window_height / 2 - triangle_scale / 2 }, triangle_scale, .{ .type = .convex }, white_texture_uv_data); // try draw.equilateralTriangle(app, .{ window_width / 2 - triangle_scale, window_height / 2 - triangle_scale / 2 }, triangle_scale, .{ .type = .convex }, white_texture_uv_data);
// try draw.quad(app, .{ 0, 0 }, .{ 200, 200 }, .{}, img_uv_data); // try draw.quad(app, .{ 0, 0 }, .{ 480, 480 }, .{}, .{ .bottom_left = .{ 0, 0 }, .width_and_height = .{ 1, 1 } });
try draw.circle(app, .{ window_width / 2, window_height / 2 }, window_height / 2 - 10, .{ 0, 0.5, 0.75, 1.0 }, white_texture_uv_data); // try draw.circle(app, .{ window_width / 2, window_height / 2 }, window_height / 2 - 10, .{ 0, 0.5, 0.75, 1.0 }, white_texture_uv_data);
const vs_module = engine.gpu_driver.device.createShaderModule(&.{ const vs_module = engine.gpu_driver.device.createShaderModule(&.{
.label = "my vertex shader", .label = "my vertex shader",
@ -224,13 +236,14 @@ pub fn init(app: *App, engine: *mach.Engine) !void {
bgl.release(); bgl.release();
} }
pub fn deinit(app: *App, _: *mach.Engine) void { pub fn deinit(app: *App, engine: *mach.Engine) void {
app.vertex_buffer.release(); app.vertex_buffer.release();
app.vertex_uniform_buffer.release(); app.vertex_uniform_buffer.release();
app.frag_uniform_buffer.release(); app.frag_uniform_buffer.release();
app.bind_group.release(); app.bind_group.release();
app.vertices.deinit(); app.vertices.deinit();
app.fragment_uniform_list.deinit(); app.fragment_uniform_list.deinit();
app.texture_atlas_data.deinit(engine.allocator);
} }
pub fn update(app: *App, engine: *mach.Engine) !bool { pub fn update(app: *App, engine: *mach.Engine) !bool {

125
examples/gkurve/text.zig Normal file
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@ -0,0 +1,125 @@
//! At the moment we use only rgba32, but maybe it could be useful to use also other types
const std = @import("std");
const ft = @import("freetype");
const zigimg = @import("zigimg");
const Atlas = @import("atlas.zig").Atlas;
const UVData = @import("atlas.zig").UVData;
const App = @import("main.zig").App;
const draw = @import("draw.zig");
pub const Label = @This();
const Vec2 = @Vector(2, f32);
const Vec4 = @Vector(4, f32);
const GlyphInfo = struct {
uv_data: UVData,
metrics: ft.Glyph.GlyphMetrics,
};
face: ft.Face,
size: i32,
char_map: std.AutoHashMap(u8, GlyphInfo),
allocator: std.mem.Allocator,
const WriterContext = struct {
label: *Label,
app: *App,
position: Vec2,
text_color: Vec4,
};
const Writer = std.io.Writer(WriterContext, ft.Error, write);
pub fn writer(label: *Label, app: *App, position: Vec2, text_color: Vec4) Writer {
return Writer{
.context = .{
.label = label,
.app = app,
.position = position,
.text_color = text_color,
},
};
}
pub fn init(lib: ft.Library, font_path: []const u8, face_index: i32, char_size: i32, allocator: std.mem.Allocator) !Label {
return Label{
.face = try lib.newFace(font_path, face_index),
.size = char_size,
.char_map = std.AutoHashMap(u8, GlyphInfo).init(allocator),
.allocator = allocator,
};
}
pub fn deinit(label: *Label) void {
label.face.deinit();
label.char_map.deinit();
}
// FIXME: union ft.error and hashmap error
fn write(ctx: WriterContext, bytes: []const u8) ft.Error!usize {
var offset = Vec2{ 0, 0 };
for (bytes) |char| {
switch (char) {
'\n' => {
offset[0] = 0;
offset[1] -= @intToFloat(f32, ctx.label.face.sizeMetrics().?.height >> 6);
},
' ' => {
const v = ctx.label.char_map.getOrPut(char) catch unreachable;
if (!v.found_existing) {
try ctx.label.face.setCharSize(ctx.label.size * 64, 0, 50, 0);
try ctx.label.face.loadChar(char, .{ .render = true });
const glyph = ctx.label.face.glyph;
v.value_ptr.* = GlyphInfo{
.uv_data = undefined,
.metrics = glyph.metrics(),
};
}
offset[0] += @intToFloat(f32, v.value_ptr.metrics.horiAdvance >> 6);
},
else => {
const v = ctx.label.char_map.getOrPut(char) catch unreachable;
if (!v.found_existing) {
try ctx.label.face.setCharSize(ctx.label.size * 64, 0, 50, 0);
try ctx.label.face.loadChar(char, .{ .render = true });
const glyph = ctx.label.face.glyph;
const glyph_bitmap = glyph.bitmap();
const glyph_width = glyph_bitmap.width();
const glyph_height = glyph_bitmap.rows();
var glyph_data = ctx.label.allocator.alloc(zigimg.color.Rgba32, glyph_width * glyph_height) catch unreachable;
defer ctx.label.allocator.free(glyph_data);
const glyph_buffer = glyph_bitmap.buffer();
for (glyph_data) |*data, i| {
const x = i % glyph_width;
const y = i / glyph_width;
const glyph_col = glyph_buffer[y * glyph_width + x];
data.* = zigimg.color.Rgba32.initRGB(glyph_col, glyph_col, glyph_col);
}
const glyph_atlas_region = ctx.app.texture_atlas_data.reserve(ctx.label.allocator, glyph_width, glyph_height) catch unreachable;
const glyph_uv_data = glyph_atlas_region.getUVData(@intToFloat(f32, ctx.app.texture_atlas_data.size));
ctx.app.texture_atlas_data.set(glyph_atlas_region, glyph_data);
v.value_ptr.* = GlyphInfo{
.uv_data = glyph_uv_data,
.metrics = glyph.metrics(),
};
}
draw.quad(
ctx.app,
ctx.position + offset + Vec2{ @intToFloat(f32, v.value_ptr.metrics.horiBearingX >> 6), @intToFloat(f32, (v.value_ptr.metrics.horiBearingY - v.value_ptr.metrics.height) >> 6) },
.{ @intToFloat(f32, v.value_ptr.metrics.width >> 6), @intToFloat(f32, v.value_ptr.metrics.height >> 6) },
.{ .blend_color = ctx.text_color },
v.value_ptr.uv_data,
) catch unreachable;
offset[0] += @intToFloat(f32, v.value_ptr.metrics.horiAdvance >> 6);
},
}
}
return bytes.len;
}
pub fn print(label: *Label, app: *App, comptime fmt: []const u8, args: anytype, position: Vec2, text_color: Vec4) !void {
const w = writer(label, app, position, text_color);
try w.print(fmt, args);
}