gpu: implement ExternalTexture methods
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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1 changed files with 13 additions and 8 deletions
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@ -1,18 +1,23 @@
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const ChainedStruct = @import("types.zig").ChainedStruct;
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const TextureView = @import("texture_view.zig").TextureView;
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const impl = @import("interface.zig").impl;
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pub const ExternalTexture = *opaque {
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// TODO
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// pub inline fn externalTextureDestroy(external_texture: gpu.ExternalTexture) void {
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pub inline fn destroy(external_texture: ExternalTexture) void {
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impl.externalTextureDestroy(external_texture);
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}
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// TODO
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// pub inline fn externalTextureSetLabel(external_texture: gpu.ExternalTexture, label: [*:0]const u8) void {
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pub inline fn setLabel(external_texture: ExternalTexture, label: [*:0]const u8) void {
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impl.externalTextureSetLabel(external_texture, label);
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}
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// TODO
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// pub inline fn externalTextureReference(external_texture: gpu.ExternalTexture) void {
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pub inline fn reference(external_texture: ExternalTexture) void {
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impl.externalTextureReference(external_texture);
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}
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// TODO
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// pub inline fn externalTextureRelease(external_texture: gpu.ExternalTexture) void {
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pub inline fn release(external_texture: ExternalTexture) void {
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impl.externalTextureRelease(external_texture);
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}
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};
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pub const ExternalTextureBindingEntry = extern struct {
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