{mach,core}: use inferred error sets during build
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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parent
7a03a73ee0
commit
906cdc19a1
2 changed files with 4 additions and 10 deletions
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@ -91,9 +91,6 @@ pub fn Sdk(comptime deps: anytype) type {
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const web_install_dir = std.build.InstallDir{ .custom = "www" };
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pub const InitError = error{OutOfMemory} || std.zig.system.NativeTargetInfo.DetectError;
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pub const LinkError = deps.glfw.LinkError;
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pub const Platform = enum {
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native,
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web,
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@ -115,7 +112,7 @@ pub fn Sdk(comptime deps: anytype) type {
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res_dirs: ?[]const []const u8 = null,
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watch_paths: ?[]const []const u8 = null,
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},
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) InitError!App {
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) !App {
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const target = (try std.zig.system.NativeTargetInfo.detect(options.target)).target;
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const platform = Platform.fromTarget(target);
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@ -179,7 +176,7 @@ pub fn Sdk(comptime deps: anytype) type {
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};
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}
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pub fn link(app: *const App, options: Options) LinkError!void {
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pub fn link(app: *const App, options: Options) !void {
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if (app.platform != .web) {
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try deps.glfw.link(app.b, app.step, options.glfw_options);
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deps.gpu.link(app.b, app.step, options.gpuOptions()) catch return error.FailedToLinkGPU;
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