gpu: implement CommandEncoder.beginComputePass

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-03-17 11:01:04 -07:00 committed by Stephen Gutekanst
parent fad7c847d0
commit 911bb8f4b5
3 changed files with 43 additions and 3 deletions

View file

@ -1,3 +1,4 @@
const ComputePassEncoder = @import("ComputePassEncoder.zig");
const RenderPassEncoder = @import("RenderPassEncoder.zig");
const CommandBuffer = @import("CommandBuffer.zig");
const QuerySet = @import("QuerySet.zig");
@ -12,9 +13,7 @@ vtable: *const VTable,
pub const VTable = struct {
reference: fn (ptr: *anyopaque) void,
release: fn (ptr: *anyopaque) void,
// TODO:
// beginComputePass: fn (ptr: *anyopaque, descriptor: *const ComputePassDescriptor) void,
// WGPU_EXPORT WGPUComputePassEncoder wgpuCommandEncoderBeginComputePass(WGPUCommandEncoder commandEncoder, WGPUComputePassDescriptor const * descriptor);
beginComputePass: fn (ptr: *anyopaque, descriptor: *const ComputePassEncoder.Descriptor) ComputePassEncoder,
beginRenderPass: fn (ptr: *anyopaque, descriptor: *const RenderPassEncoder.Descriptor) RenderPassEncoder,
// clearBuffer: fn (ptr: *anyopaque, buffer: Buffer, offset: u64, size: u64) void,
// WGPU_EXPORT void wgpuCommandEncoderClearBuffer(WGPUCommandEncoder commandEncoder, WGPUBuffer buffer, uint64_t offset, uint64_t size);
@ -48,6 +47,10 @@ pub inline fn release(enc: CommandEncoder) void {
enc.vtable.release(enc.ptr);
}
pub inline fn beginComputePass(enc: CommandEncoder, descriptor: *const ComputePassEncoder.Descriptor) ComputePassEncoder {
return enc.vtable.beginComputePass(enc.ptr, descriptor);
}
pub inline fn beginRenderPass(enc: CommandEncoder, descriptor: *const RenderPassEncoder.Descriptor) RenderPassEncoder {
return enc.vtable.beginRenderPass(enc.ptr, descriptor);
}
@ -84,6 +87,7 @@ test {
_ = VTable;
_ = reference;
_ = release;
_ = beginComputePass;
_ = beginRenderPass;
_ = finish;
_ = insertDebugMarker;

View file

@ -1503,6 +1503,40 @@ const command_encoder_vtable = CommandEncoder.VTable{
c.wgpuCommandEncoderSetLabel(@ptrCast(c.WGPUCommandEncoder, ptr), label);
}
}).setLabel,
.beginComputePass = (struct {
pub fn beginComputePass(ptr: *anyopaque, d: *const ComputePassEncoder.Descriptor) ComputePassEncoder {
var few_timestamp_writes: [8]c.WGPUComputePassTimestampWrite = undefined;
const timestamp_writes = if (d.timestamp_writes.len <= 8) blk: {
for (d.timestamp_writes) |v, i| {
few_timestamp_writes[i] = c.WGPUComputePassTimestampWrite{
.querySet = @ptrCast(c.WGPUQuerySet, v.query_set.ptr),
.queryIndex = v.query_index,
.location = @enumToInt(v.location),
};
}
break :blk few_timestamp_writes[0..d.timestamp_writes.len];
} else blk: {
const mem = std.heap.page_allocator.alloc(c.WGPUComputePassTimestampWrite, d.timestamp_writes.len) catch unreachable;
for (d.timestamp_writes) |v, i| {
mem[i] = c.WGPUComputePassTimestampWrite{
.querySet = @ptrCast(c.WGPUQuerySet, v.query_set.ptr),
.queryIndex = v.query_index,
.location = @enumToInt(v.location),
};
}
break :blk mem;
};
defer if (d.timestamp_writes.len > 8) std.heap.page_allocator.free(timestamp_writes);
const desc = c.WGPUComputePassDescriptor{
.nextInChain = null,
.label = if (d.label) |l| l else null,
.timestampWriteCount = @intCast(u32, timestamp_writes.len),
.timestampWrites = @ptrCast(*const c.WGPUComputePassTimestampWrite, &timestamp_writes[0]),
};
return wrapComputePassEncoder(c.wgpuCommandEncoderBeginComputePass(@ptrCast(c.WGPUCommandEncoder, ptr), &desc));
}
}).beginComputePass,
.beginRenderPass = (struct {
pub fn beginRenderPass(ptr: *anyopaque, d: *const RenderPassEncoder.Descriptor) RenderPassEncoder {
var few_color_attachments: [8]c.WGPURenderPassColorAttachment = undefined;

View file

@ -100,6 +100,8 @@ pub const StorageTextureBindingLayout = @import("structs.zig").StorageTextureBin
pub const DepthStencilState = @import("structs.zig").DepthStencilState;
pub const ConstantEntry = @import("structs.zig").ConstantEntry;
pub const ProgrammableStageDescriptor = @import("structs.zig").ProgrammableStageDescriptor;
// TODO: should these be moved into ComputePassEncoder / RenderPassEncoder? If not, should
// WGPURenderPassDescriptor really be RenderPassEncoder.Descriptor?
pub const ComputePassTimestampWrite = @import("structs.zig").ComputePassTimestampWrite;
pub const RenderPassTimestampWrite = @import("structs.zig").RenderPassTimestampWrite;
pub const RenderPassDepthStencilAttachment = @import("structs.zig").RenderPassDepthStencilAttachment;