gpu: implement CommandEncoder.beginComputePass
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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3 changed files with 43 additions and 3 deletions
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@ -1,3 +1,4 @@
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const ComputePassEncoder = @import("ComputePassEncoder.zig");
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const RenderPassEncoder = @import("RenderPassEncoder.zig");
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const CommandBuffer = @import("CommandBuffer.zig");
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const QuerySet = @import("QuerySet.zig");
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@ -12,9 +13,7 @@ vtable: *const VTable,
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pub const VTable = struct {
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reference: fn (ptr: *anyopaque) void,
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release: fn (ptr: *anyopaque) void,
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// TODO:
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// beginComputePass: fn (ptr: *anyopaque, descriptor: *const ComputePassDescriptor) void,
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// WGPU_EXPORT WGPUComputePassEncoder wgpuCommandEncoderBeginComputePass(WGPUCommandEncoder commandEncoder, WGPUComputePassDescriptor const * descriptor);
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beginComputePass: fn (ptr: *anyopaque, descriptor: *const ComputePassEncoder.Descriptor) ComputePassEncoder,
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beginRenderPass: fn (ptr: *anyopaque, descriptor: *const RenderPassEncoder.Descriptor) RenderPassEncoder,
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// clearBuffer: fn (ptr: *anyopaque, buffer: Buffer, offset: u64, size: u64) void,
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// WGPU_EXPORT void wgpuCommandEncoderClearBuffer(WGPUCommandEncoder commandEncoder, WGPUBuffer buffer, uint64_t offset, uint64_t size);
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@ -48,6 +47,10 @@ pub inline fn release(enc: CommandEncoder) void {
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enc.vtable.release(enc.ptr);
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}
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pub inline fn beginComputePass(enc: CommandEncoder, descriptor: *const ComputePassEncoder.Descriptor) ComputePassEncoder {
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return enc.vtable.beginComputePass(enc.ptr, descriptor);
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}
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pub inline fn beginRenderPass(enc: CommandEncoder, descriptor: *const RenderPassEncoder.Descriptor) RenderPassEncoder {
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return enc.vtable.beginRenderPass(enc.ptr, descriptor);
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}
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@ -84,6 +87,7 @@ test {
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_ = VTable;
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_ = reference;
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_ = release;
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_ = beginComputePass;
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_ = beginRenderPass;
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_ = finish;
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_ = insertDebugMarker;
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@ -1503,6 +1503,40 @@ const command_encoder_vtable = CommandEncoder.VTable{
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c.wgpuCommandEncoderSetLabel(@ptrCast(c.WGPUCommandEncoder, ptr), label);
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}
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}).setLabel,
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.beginComputePass = (struct {
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pub fn beginComputePass(ptr: *anyopaque, d: *const ComputePassEncoder.Descriptor) ComputePassEncoder {
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var few_timestamp_writes: [8]c.WGPUComputePassTimestampWrite = undefined;
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const timestamp_writes = if (d.timestamp_writes.len <= 8) blk: {
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for (d.timestamp_writes) |v, i| {
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few_timestamp_writes[i] = c.WGPUComputePassTimestampWrite{
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.querySet = @ptrCast(c.WGPUQuerySet, v.query_set.ptr),
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.queryIndex = v.query_index,
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.location = @enumToInt(v.location),
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};
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}
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break :blk few_timestamp_writes[0..d.timestamp_writes.len];
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} else blk: {
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const mem = std.heap.page_allocator.alloc(c.WGPUComputePassTimestampWrite, d.timestamp_writes.len) catch unreachable;
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for (d.timestamp_writes) |v, i| {
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mem[i] = c.WGPUComputePassTimestampWrite{
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.querySet = @ptrCast(c.WGPUQuerySet, v.query_set.ptr),
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.queryIndex = v.query_index,
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.location = @enumToInt(v.location),
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};
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}
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break :blk mem;
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};
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defer if (d.timestamp_writes.len > 8) std.heap.page_allocator.free(timestamp_writes);
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const desc = c.WGPUComputePassDescriptor{
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.nextInChain = null,
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.label = if (d.label) |l| l else null,
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.timestampWriteCount = @intCast(u32, timestamp_writes.len),
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.timestampWrites = @ptrCast(*const c.WGPUComputePassTimestampWrite, ×tamp_writes[0]),
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};
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return wrapComputePassEncoder(c.wgpuCommandEncoderBeginComputePass(@ptrCast(c.WGPUCommandEncoder, ptr), &desc));
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}
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}).beginComputePass,
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.beginRenderPass = (struct {
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pub fn beginRenderPass(ptr: *anyopaque, d: *const RenderPassEncoder.Descriptor) RenderPassEncoder {
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var few_color_attachments: [8]c.WGPURenderPassColorAttachment = undefined;
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@ -100,6 +100,8 @@ pub const StorageTextureBindingLayout = @import("structs.zig").StorageTextureBin
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pub const DepthStencilState = @import("structs.zig").DepthStencilState;
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pub const ConstantEntry = @import("structs.zig").ConstantEntry;
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pub const ProgrammableStageDescriptor = @import("structs.zig").ProgrammableStageDescriptor;
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// TODO: should these be moved into ComputePassEncoder / RenderPassEncoder? If not, should
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// WGPURenderPassDescriptor really be RenderPassEncoder.Descriptor?
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pub const ComputePassTimestampWrite = @import("structs.zig").ComputePassTimestampWrite;
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pub const RenderPassTimestampWrite = @import("structs.zig").RenderPassTimestampWrite;
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pub const RenderPassDepthStencilAttachment = @import("structs.zig").RenderPassDepthStencilAttachment;
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