gpu: implement CommandEncoder.beginComputePass
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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3 changed files with 43 additions and 3 deletions
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@ -100,6 +100,8 @@ pub const StorageTextureBindingLayout = @import("structs.zig").StorageTextureBin
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pub const DepthStencilState = @import("structs.zig").DepthStencilState;
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pub const ConstantEntry = @import("structs.zig").ConstantEntry;
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pub const ProgrammableStageDescriptor = @import("structs.zig").ProgrammableStageDescriptor;
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// TODO: should these be moved into ComputePassEncoder / RenderPassEncoder? If not, should
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// WGPURenderPassDescriptor really be RenderPassEncoder.Descriptor?
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pub const ComputePassTimestampWrite = @import("structs.zig").ComputePassTimestampWrite;
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pub const RenderPassTimestampWrite = @import("structs.zig").RenderPassTimestampWrite;
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pub const RenderPassDepthStencilAttachment = @import("structs.zig").RenderPassDepthStencilAttachment;
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