gpu: implement BindGroup
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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4 changed files with 51 additions and 67 deletions
27
gpu/src/BindGroup.zig
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27
gpu/src/BindGroup.zig
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const BindGroup = @This();
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/// The type erased pointer to the BindGroup implementation
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/// Equal to c.WGPUBindGroup for NativeInstance.
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ptr: *anyopaque,
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vtable: *const VTable,
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pub const VTable = struct {
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reference: fn (ptr: *anyopaque) void,
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release: fn (ptr: *anyopaque) void,
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// TODO:
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// WGPU_EXPORT void wgpuBindGroupSetLabel(WGPUBindGroup bindGroup, char const * label);
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};
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pub inline fn reference(group: BindGroup) void {
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group.vtable.reference(group.ptr);
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}
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pub inline fn release(group: BindGroup) void {
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group.vtable.release(group.ptr);
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}
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test "syntax" {
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_ = VTable;
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_ = reference;
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_ = release;
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}
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