gpu: implement BindGroup

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-03-10 00:10:32 -07:00 committed by Stephen Gutekanst
parent 616b1529f2
commit 9162a8136f
4 changed files with 51 additions and 67 deletions

View file

@ -30,6 +30,7 @@ const RenderBundle = @import("RenderBundle.zig");
const QuerySet = @import("QuerySet.zig");
const PipelineLayout = @import("PipelineLayout.zig");
const ExternalTexture = @import("ExternalTexture.zig");
const BindGroup = @import("BindGroup.zig");
const TextureUsage = @import("enums.zig").TextureUsage;
const TextureFormat = @import("enums.zig").TextureFormat;
@ -707,6 +708,26 @@ const external_texture_vtable = ExternalTexture.VTable{
}).release,
};
fn wrapBindGroup(group: c.WGPUBindGroup) BindGroup {
return .{
.ptr = group.?,
.vtable = &bind_group_vtable,
};
}
const bind_group_vtable = BindGroup.VTable{
.reference = (struct {
pub fn reference(ptr: *anyopaque) void {
c.wgpuBindGroupReference(@ptrCast(c.WGPUBindGroup, ptr));
}
}).reference,
.release = (struct {
pub fn release(ptr: *anyopaque) void {
c.wgpuBindGroupRelease(@ptrCast(c.WGPUBindGroup, ptr));
}
}).release,
};
test "syntax" {
_ = wrap;
_ = interface_vtable;
@ -730,4 +751,5 @@ test "syntax" {
_ = wrapQuerySet;
_ = wrapPipelineLayout;
_ = wrapExternalTexture;
_ = wrapBindGroup;
}